Full notes
Full XNemesis update
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Repeated intro
Hello Everyone, We have pushed an update with the following release notes:
- Introducing Challenge mode option under Game Options, in this mode, enemies and bosses health will be doubled, enemies' and bosses' weapons damages will be doubled as well, you will start with 5 lives regardless of lives count set in level designer for all levels and you will no longer be awarded a new life when reaching score threshold. Ignore lives/hit effect options will be ignored and will always be active in challenge mode.
- Now Enemies/Bosses Health will be doubled when playing in two players mode, note if challenge mode is set to "Yes" and playing in Two Players mode then enemies/bosses health will be quadrupled.
- Revamped Game Launcher UI and settings retrieval which allows us to add more options easily in the future.
- Introducing Custom Start Position for Enemies/Bosses in Level Designer, previously you only had TopRight, MiddleRight and BottomRight start positions, now a new option is added called custom that allows you to drag enemy/boss objects vertically to set a custom spawn point through the newly added "Custom Start Position" form.
- Updated UserManual to reflect the new features and changes. And as always, we created a new branch for this build, you can always revert back to older builds. Thanks
What changed
0 fixes0 additions1 change0 removals
- UI and audio
changedHello Everyone, We have pushed an update with the following release notes: 1. Introducing Challenge mode option under Game Options, in this mode, enemies and bosses health will be doubled, enemies' and bosses' weapons damages will be doubled as well, you will start with 5 lives regardless of lives count set in level designer for all levels and you will no longer be awarded a new life when reaching score threshold. Ignore lives/hit effect options will be ignored and will always be active in challenge mode. 2. Now Enemies/Bosses Health will be doubled when playing in two players mode, note if challenge mode is set to "Yes" and playing in Two Players mode then enemies/bosses health will be quadrupled. 3. Revamped Game Launcher UI and settings retrieval which allows us to add more options easily in the future. 4. Introducing Custom Start Position for Enemies/Bosses in Level Designer, previously you only had TopRight, MiddleRight and BottomRight start positions, now a new option is added called custom that allows you to drag enemy/boss objects vertically to set a custom spawn point through the newly added "Custom Start Position" form. 5. Updated UserManual to reflect the new features and changes. And as always, we created a new branch for this build, you can always revert back to older builds. Thanks
XNemesis changes
changedHello Everyone, We have pushed an update with the following release notes: 1. Introducing Challenge mode option under Game Options, in this mode, enemies and bosses health will be doubled, enemies' and bosses' weapons damages will be doubled as well, you will start with 5 lives regardless of lives count set in level designer for all levels and you will no longer be awarded a new life when reaching score threshold. Ignore lives/hit effect options will be ignored and will always be active in challenge mode. 2. Now Enemies/Bosses Health will be doubled when playing in two players mode, note if challenge mode is set to "Yes" and playing in Two Players mode then enemies/bosses health will be quadrupled. 3. Revamped Game Launcher UI and settings retrieval which allows us to add more options easily in the future. 4. Introducing Custom Start Position for Enemies/Bosses in Level Designer, previously you only had TopRight, MiddleRight and BottomRight start positions, now a new option is added called custom that allows you to drag enemy/boss objects vertically to set a custom spawn point through the newly added "Custom Start Position" form. 5. Updated UserManual to reflect the new features and changes. And as always, we created a new branch for this build, you can always revert back to older builds. Thanks
Source
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