Full notes
Full Xmas Apocalypse update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Lots of fixes in this update. I think I figured out what caused the no-spawn bug, but please let me know if you still encounter it. Also worked on the spawn behavior of the zombies, so they shouldn't be as obnoxious anymore while aiming.
Fixed
Reworked how the spawners get set up at the start of the level, to hopefully fix the no-spawn bug
Max Slots Achievement now only triggered when finishing the run
Made Jack of All Trades and Lighting up the Tree achievements fail save
Nuclear Snow Globe achievement wasn't triggering when getting the skill to level 8
Donner & Blitzen skill card is now being distributed for every character once unlocked
UI glitch fixed on the results panel when the Horny Demon was defeated and of numbers in selection menu
Goat skulls dont avoid camera clipping anymore
Removed delay that caused bullet particles to float in the air on impact
Shield item doesn't cause Vultures to spin around anymore
Restored pickup animation of Teddy item
Undead vultures don't fly around with items they aren't carrying, or spinning around each other, or cause bullets to ricochet off them, or remove Shield items from the spawn pool
Nuclear Snow Globes stick to bosses and boars and deal damage
Changed
Reduced health of Undead Vultures slightly and changed the death sound to spatial
Moved zombie spawners a bit further away from the player
Reduced movement speed of standard zombies
Spawner behavior adjusted to minimize attackers ambushing from behind
Removed delay of the Boar warning
Changed movement configurations of mammoths
Source
Changelog.gg summarizes and formats this update. How we read updates.
