In this update3
Full notes
Full Xmas Apocalypse update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Xmas Apocalypse changes
Hi, everyone. Thank you so much for the amazing launch week! I didn't know what to expect exactly with this game, but the mostly positive response is really motivating. I have received so much feedback and ideas, I actually have to see what is possible for me to implement. This patch is the first update during this week. It is mostly taking care of bugs that I've been made aware of and adds a few smaller features. The next update will be more content focused.
Fixed
fixed glitch on death when picking up health
fixed hitbox turning back on during super star mode
candy pick-up item doesn't get stuck in the air anymore
level-up sound effect replaced and part of the SFX slider
corrected IK error when switching between aiming and normal camera back and forth too quickly
Steam Deck: buttons in select menu scale to fit
Changed
Super Star mode can kill boars
Boars can drag the player along
spawn points of enemies have been slightly adjusted
updated the illustration of Light Chain skill
added short invincibility period after level-up
added control instructions to the loading screen
New
New default skill: Cinnamon Candle - attract nearby gems and items.
New setting in option menu: Toggle screen shake
Since it was so heavily requested I have already added the 'magnet' skill to the default skill cards to choose from at the beginning of each round. For now it is freely available, but at some point it might be locked behind an achievement. Let me know if you have any feedback!
gypynkt
Source
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