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Steam News19 July 20169y ago

v0.4.0.0 - Multiplayer arena battle, new locomotion, new weapons

We've spent the last couple of months working really hard on this new update, and you'll notice quite a few major improvements and changes.

Full notes

Full XLR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes18 additions5 changes6 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Server
  • Performance
addedWe've spent the last couple of months working really hard on this new update, and you'll notice quite a few major improvements and changes. The biggest difference is that we shifted the focus away from being a tower defense game, and made XLR into a multiplayer arena shooter. After adding in player-vs-player combat as a test in the old XLR, we got a glimpse of how fun it could be, and we really feel that switching to an arena shooter was the right move. One of the biggest challenges with an arena shooter in VR is locomotion. And we think we've solved it, at least for XLR. We did a lot of experimentation and tuning, and came up with a way of sliding a player around that seems to reduce or completely eliminate nausea for many players. We've tested it on as many people as we can find, from VR "veterans" to people who have never tried VR before. None of our testers have experienced any nausea. But everyone is different, and so we also set up locomotion type per class. There are 9 player classes to choose from, and the Zoner class uses only teleportation. We're really excited to hear your feedback about all of this. There are so many changes that it's difficult to detail them all, but here are some of the highlights:
addedAdded seven player classes to choose from (two more coming soon, for nine total).
addedNew weapon: knife (HAWK class).
addedNew gear: binoculars (HAWK class). Tag players with the binoculars to track their movements.
addedNew gear: holodouble disc (HAWK class). Deploy a holographic decoy version of yourself.
addedNew weapon: timer grenade (SLAYER class).

XLR changes

addedWe've spent the last couple of months working really hard on this new update, and you'll notice quite a few major improvements and changes. The biggest difference is that we shifted the focus away from being a tower defense game, and made XLR into a multiplayer arena shooter. After adding in player-vs-player combat as a test in the old XLR, we got a glimpse of how fun it could be, and we really feel that switching to an arena shooter was the right move. One of the biggest challenges with an arena shooter in VR is locomotion. And we think we've solved it, at least for XLR. We did a lot of experimentation and tuning, and came up with a way of sliding a player around that seems to reduce or completely eliminate nausea for many players. We've tested it on as many people as we can find, from VR "veterans" to people who have never tried VR before. None of our testers have experienced any nausea. But everyone is different, and so we also set up locomotion type per class. There are 9 player classes to choose from, and the Zoner class uses only teleportation. We're really excited to hear your feedback about all of this. There are so many changes that it's difficult to detail them all, but here are some of the highlights:
addedAdded seven player classes to choose from (two more coming soon, for nine total).
addedNew weapon: knife (HAWK class).
addedNew gear: binoculars (HAWK class). Tag players with the binoculars to track their movements.
addedNew gear: holodouble disc (HAWK class). Deploy a holographic decoy version of yourself.

We've spent the last couple of months working really hard on this new update, and you'll notice quite a few major improvements and changes. The biggest difference is that we shifted the focus away from being a tower defense game, and made XLR into a multiplayer arena shooter. After adding in player-vs-player combat as a test in the old XLR, we got a glimpse of how fun it could be, and we really feel that switching to an arena shooter was the right move. One of the biggest challenges with an arena shooter in VR is locomotion. And we think we've solved it, at least for XLR. We did a lot of experimentation and tuning, and came up with a way of sliding a player around that seems to reduce or completely eliminate nausea for many players. We've tested it on as many people as we can find, from VR "veterans" to people who have never tried VR before. None of our testers have experienced any nausea. But everyone is different, and so we also set up locomotion type per class. There are 9 player classes to choose from, and the Zoner class uses only teleportation. We're really excited to hear your feedback about all of this. There are so many changes that it's difficult to detail them all, but here are some of the highlights:

  • Added seven player classes to choose from (two more coming soon, for nine total).

  • New weapon: knife (HAWK class).

  • New gear: binoculars (HAWK class). Tag players with the binoculars to track their movements.

  • New gear: holodouble disc (HAWK class). Deploy a holographic decoy version of yourself.

  • New weapon: timer grenade (SLAYER class).

  • New weapon: laser rifle (SLAYER class).

  • New weapon: laser pistol (SLAYER class).

  • New weapon: katana (SHADOW class).

  • New gear: zipline baton (SHADOW class).

  • New weapon: flame thrower (THERMO class).

  • New weapon: incendiary grenade (THERMO class).

  • Dropping ammo is now accomplished via controller grip buttons.

  • Removed artificial weapon movement lag when holding a 2-handed weapon with only one hand. Holding with two hands still improves accuracy, though.

  • Pistols now have infinite ammo.

  • No longer forcing the upward direction of a weapon while holding with 2 hands.

  • Repositioned weapons and gear lower to be positioned in your hand where they really should be.

  • Fixed sniper rifle lens being too reflective.

  • Enemy creepers now fire at you.

  • Added a full body representation, instead of just hologram hands.

  • Movement pointer is now an arc instead of a straight line.

  • Movement is now activated by touchpad press instead of rotating your wrist.

  • Starting position on game load should now always position you so that the UI menu is within reach in your room scale play area.

  • Fixed teleportation not landing you exactly where you were pointing.

  • Enabled voice streaming in multiplayer lobby, before starting the actual game.

  • Added players' names to players' backs in multiplayer.

  • Added ability to party up and team up in multiplayer lobbies.

  • "Shout" your voice to the other team by holding the right controller menu button (the small button above the large touchpad).

  • New settings menu and multiplayer scoreboard under left controller menu button (the small button above the large touchpad).

  • Improved performance.

  • Removed registration room.

  • Removed hand inventory.

  • Removed wrist UI.

  • Removed Omni Tool.

  • Fixed an error that could occur if controllers had not been initialized at all in SteamVR before game launched.

  • Fixed unable to start game when inviting Steam friends.

In the world of XLR,

Source

Steam News / 19 July 2016

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