Full notes
Full XLR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
XLR changes
Five new guns!
Pistol, Shotgun, Grenade Launcher, Heavy Machine Gun, Sniper Rifle. Also got rid of the old pistols -- they were always meant to be temporary.
Added lots of weapon and ammunition sounds.
You now have ammo on your chest. Just reach to your chest and press the grips to grab a magazine. Then slam it into your weapon.
Don't forget to rack the bolt or get a little pump action going, depending on which weapon you're using.
To drop a loaded ammo magazine, press the touchpad. Or reach to the magazine with your other hand and press the grip button.
PSA: You have holsters at your hips. Move your hand down there and press the grip button to swap items in and out of the holsters.
Simplified multiplayer and singleplayer options.
Inventory now shows how many of each item you have if you have more than one.
Made UI buttons easier to hit.
Walker drones no longer run around in circles or just dilly-dally around. They mean business.
Removed the placeable hexagon wall from the Omni Tool for now. We're working on game balance and direction, and as is, it didn't make much sense.
PSA: Upgrade your turrets sooner rather than later if you want to survive more than a few rounds. Upgraded turrets get shields and have better aim.
Source
Changelog.gg summarizes and formats this update. How we read updates.
