What changed
0 fixes1 addition0 changes0 removals
addedAfter the last update we stumbled upon a few really huge balancing problems so we decided to solve those first before we start working on a new updated version. This patch basically is a really big balancing patch. -Completely reworked damage calculation in both directions -Changed the different ways the game gets harder every difficulty -Changed the strength of all weapons -Changed the font size and placement in the character sheet so there's no need to grab your mouse to scroll -A few bug fixes
XLarn changes
addedAfter the last update we stumbled upon a few really huge balancing problems so we decided to solve those first before we start working on a new updated version. This patch basically is a really big balancing patch. -Completely reworked damage calculation in both directions -Changed the different ways the game gets harder every difficulty -Changed the strength of all weapons -Changed the font size and placement in the character sheet so there's no need to grab your mouse to scroll -A few bug fixes
After the last update we stumbled upon a few really huge balancing problems so we decided to solve those first before we start working on a new updated version. This patch basically is a really big balancing patch. -Completely reworked damage calculation in both directions -Changed the different ways the game gets harder every difficulty -Changed the strength of all weapons -Changed the font size and placement in the character sheet so there's no need to grab your mouse to scroll -A few bug fixes