In this update9
Full notes
Full Xion Leak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Store
- Performance
Xion Leak changes
π Pimp My Bot + Diamond Trophy
Another update for the demo, and not the least! In fact, it's the biggest update since the demo's launch.
π οΈ The "Pimp My Bot" garage opens its doors!
Here you can spend your screws to buy splendid hats. It's designed as a level, so you can visit it as you like, and maybe even discover some secrets?
It's also an opportunity to learn more about the game, and get tips from the mechanic.
π New Diamond Trophy
If you like challenges, this is the trophy for you! But be warned, it's much harder to get than the gold trophy.
You don't need to unlock any of the diamond trophies to complete 100% of the game, and this trophy is only visible at the end of the level if you obtain it.
Will you be mad enough to reach 110%? π
π₯ Improved Dash
To improve the understanding of dash and what it entails in the game, we've made several important changes:
Added a dynamic hit counter when a character breaks blocks
Added a visual on the character and a sound effect when the combo fails (block destroyed too slowly)
There are now two different tutorial levels for learning dash. One for learning the basic principle, 3 blocks broken quickly gives a dash that lets you go fast. The second level teaches you how to use your dash to break blocks, even those not of your own type
New speed level added between these two tutorial levels, allowing you to practice your dash before learning the subtleties in the next level
Sound effects changed for combo hits
π Completion
From now on, when you return to the world map after completing a level, an animation is played to confirm the trophies you've just unlocked. In addition to this, the complete list of your trophies is displayed, making your progression through the levels clearer.
π Many thanks for your support, we hope you enjoy this update! π
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π΄ Breaking Changes
New time attack level added at the start of the game
Add a tuto section to enforce comprehension on the dash mecanic
Add tuto as a part of the progression
World map revamped to add the two new levels + add more screws around to be able to buy the hats
π― New Features
New feedbacks when breaking blocks & accumulating combo points
New feedback on failed combos
Add the Garage: the game's shop for cosmetics
Add diamond trophies (Hidden trophies, even harder than gold ones)
Add a completion hint in the WorldMap to help players to keep track of their progress
Add secret passages in puzzle levels to help players discover the mecanic before getting into a time attack level
Add a feedback when a trophy is newly obtained in the world map on the level's entry
π Bug Fixes
Fix being able to collect screw during level transitions
Fix camera & button physics bugs when playing with a low fps count
Fix a bug that lock you in the score menu after mapping the inputs
Fix the game crashing when spaming the button to load/overwrite a save
π οΈ Other Changes
Revamp level 4 to make it shorter and less frustrating
Little changes in level 1 to make it different from the level 0 added before
Make jump arrow graffiti broader
Make camera anticipation even bigger to help players see what is coming
Remove the transparent fog on top of levels (For performance reasons & to help video encoder make better videos of the game)
Source
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