HomeGamesUpdatesPricingMethodology
Steam News3 October 20178y ago

Patch Notes Build 3636

Update #4: This time you get a feature! PATCHNOTES: General: NEW FEATURE: AUTOMATIC JUMPING A new “Jump Assist” accessibility feature has been added to the gameplay menu.

Full notes

Full XING: The Land Beyond update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedGeneral:NEW FEATURE: AUTOMATIC JUMPING A new “Jump Assist” accessibility feature has been added to the gameplay menu. This optional mode enables “jump nodes” to appear throughout the game in every area that requires platforming. When the mode is toggled on, jump nodes will appear in view when the player approaches a platforming section. When the player presses the jump button/key while one of these nodes is visible, they will automatically jump at the precise velocity and angle to land squarely in the center of the icon. This feature does not remove the player’s ability to jump freely, it just makes the required jumps in the game far easier to perform. When enabled, this effectively removes any platforming or dexterity challenge from the game, providing an alternative for those unfamiliar with, uninterested in, or unable to perform the platforming in XING. For those of you who are platforming aficionados - don’t worry! The jump assist is purely an optional opt-in feature, so the base game of XING has not been affected. Whether you want to jump around any which way you like or have a helping hand guide your jump arcs, the choice is yours. The Jump Assist option is available for both desktop and VR modes in the Gameplay Settings menu, alongside the newly added mouse and gamepad sensitivity options.
fixedLake:Fixed some weird collision around the first foo dog/lion.
fixedDesert:Fixed an issue where the second spinning wind panel could over turn and get stuck (it is now locked to a maximum of an 80 degree turn from its starting rotation, as expected by the visual)
changedRune Levels / Short Stories:Natia Village - Tablet 6, line 2, changed lead to led (nice catch Shazanti!)
fixedAkasha:Fixed a quicksave bug where day and night would reverse polarity when reloading the level (it’s the only main level that starts at night!)
fixedAkasha:Fixed the orientation of the wood material on one of the bridges (whoops)

Update #4: This time you get a feature!

PATCHNOTES:

General:

  • NEW FEATUREAUTOMATIC JUMPING A new “Jump Assist” accessibility feature has been added to the gameplay menu. This optional mode enables “jump nodes” to appear throughout the game in every area that requires platforming. When the mode is toggled on, jump nodes will appear in view when the player approaches a platforming section. When the player presses the jump button/key while one of these nodes is visible, they will automatically jump at the precise velocity and angle to land squarely in the center of the icon. This feature does not remove the player’s ability to jump freely, it just makes the required jumps in the game far easier to perform. When enabled, this effectively removes any platforming or dexterity challenge from the game, providing an alternative for those unfamiliar with, uninterested in, or unable to perform the platforming in XING. For those of you who are platforming aficionados - don’t worry! The jump assist is purely an optional opt-in feature, so the base game of XING has not been affected. Whether you want to jump around any which way you like or have a helping hand guide your jump arcs, the choice is yours. The Jump Assist option is available for both desktop and VR modes in the Gameplay Settings menu, alongside the newly added mouse and gamepad sensitivity options.

Lake:

  • Fixed some weird collision around the first foo dog/lion.

Desert:

  • Fixed an issue where the second spinning wind panel could over turn and get stuck (it is now locked to a maximum of an 80 degree turn from its starting rotation, as expected by the visual)

Rune Levels / Short Stories:

  • Natia Village - Tablet 6, line 2, changed lead to led (nice catch Shazanti!)

SPOILERS

Akasha:

  • Fixed a quicksave bug where day and night would reverse polarity when reloading the level (it’s the only main level that starts at night!)

  • Fixed the orientation of the wood material on one of the bridges (whoops)

I hope this update will address the concern many of you expressed about the inclusion of platforming in a first-person adventure puzzle game, and will allow those concerned to better enjoy the experience. And if the inclusion of platforming was an issue for those of you who might be on the fence about trying the game, there's no better time to play XING than now!

Source

Steam News / 3 October 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.