HomeGamesUpdatesPricingMethodology
Steam News11 March 20233y ago

Indicator & Smooth Gameplay

Following recent Xheres gameplay streams has brought enlightenment in so many ways, I've realised that some adjustments are required to be performed.

Full notes

Full Xheres update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
changedFollowing recent Xheres gameplay streams has brought enlightenment in so many ways, I've realised that some adjustments are required to be performed. Such as:
addedIndicators of current door interaction is insufficient for some players thus added more indicators to point out double electronical lock mechanism on the gate of the "Research Facility" Level and the path to the control room can now be found by pressing "LEFT ALT" once reaching to the electronically closed gate.
changedResurrection mechanism for immobile zombies needed to be improved both for animation & chase situations
addedMid section(Hallways) of "Research Facility" level was relatively empty with regard to amount of the ammo & the weapon, obtained alongside the road. So in order to prevent boredom and bring action some combination of enemies has been added.
changedDecoy weapon crates have been altered with ordinary ones.

Xheres changes

changedFollowing recent Xheres gameplay streams has brought enlightenment in so many ways, I've realised that some adjustments are required to be performed. Such as:
addedIndicators of current door interaction is insufficient for some players thus added more indicators to point out double electronical lock mechanism on the gate of the "Research Facility" Level and the path to the control room can now be found by pressing "LEFT ALT" once reaching to the electronically closed gate.
changedResurrection mechanism for immobile zombies needed to be improved both for animation & chase situations
addedMid section(Hallways) of "Research Facility" level was relatively empty with regard to amount of the ammo & the weapon, obtained alongside the road. So in order to prevent boredom and bring action some combination of enemies has been added.
changedDecoy weapon crates have been altered with ordinary ones.

Following recent Xheres gameplay streams has brought enlightenment in so many ways, I've realised that some adjustments are required to be performed. Such as:

  1. Indicators of current door interaction is insufficient for some players thus added more indicators to point out double electronical lock mechanism on the gate of the "Research Facility" Level and the path to the control room can now be found by pressing "LEFT ALT" once reaching to the electronically closed gate.

  2. Resurrection mechanism for immobile zombies needed to be improved both for animation & chase situations

  3. Mid section(Hallways) of "Research Facility" level was relatively empty with regard to amount of the ammo & the weapon, obtained alongside the road. So in order to prevent boredom and bring action some combination of enemies has been added.

  4. Decoy weapon crates have been altered with ordinary ones.

Source

Steam News / 11 March 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.