Full notes
Full Xenosensory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
The Soundtrack DLC now sounds more like a proper soundtrack (the track length has doubled, they now fade out at the end, and the mp3 quality improved).
//misc changes - When hovering the cursor over a Xeno the charging animation now shows an internal expanding sprite (to better show it's charging). - Meta Tree - Mouse: You can now scroll the Meta Tree by holding the right mouse button. - Meta Tree - Gamepad: You can now use the shoulder buttons to cycle through the Tabs. - Sector 6: Some of the edge corridors have been removed and some corridors now start blocked with rubble which the Special Xenos can dig through destroying it. - Sector 7: The edge rooms now also contain decorative droids and all of the wall lights now flash. - Sector 8: The Special Xenos can now also shoot at Marines.
//bug fixes - Sector 5 - Special Xeno: The large bubbles were finding it hard to capture and hit Convicts. - Sector 5 - Marines: They were instantly dying when touched by an active buzzsaw. - Sector 6 - Special Xeno: When exiting the screen the end of its tail could be seen being destroyed. - Sector 6 - Special Xeno: Its tail wasn't being affected by the 'Freeze Rays' Action. - Action - Growth Spurt: Xenos weren't passing on their Gold/Giga status to their duplicated. - Special Vine Xenos: In a Randomiser sector the vines were showing over the darkness.
Source
Changelog.gg summarizes and formats this update. How we read updates.
