Update history
Latest XenoRaptor updates
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- XenoRaptor
Stability improvements plus minor balance tweaks
-Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles…
Announcement1 changeBalance - XenoRaptor
Bugfixes + Free OST
-OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes
Announcement1 changeFixBalance - XenoRaptor
Balance tweaks + one bugfix
-Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a…
Announcement1 changeFixBalance - XenoRaptor
Update
-Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave c…
Announcement1 changeFixUI/audio - XenoRaptor
Achievements are now available
There's 10 achievements to get, plus the FPS cap option in the settings should save properly now.
Announcement1 changePerformance - XenoRaptor
Hotfix
-Fixed teleporter/warp drive not working
Announcement1 changeFix - XenoRaptor
Particle effect fixes
-Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misc…
Announcement1 changeFixBalance - XenoRaptor
hotfix for tactical nuke bug
-tactical nukes now wait until they reach their target before exploding
Announcement - XenoRaptor
Update
-Physics improvements for flamethrowers -Updated explosions and particles to current unity system -Prevented mouse from going off screen during gameplay -Fixed username not being filled into the in game menu -There is n…
Announcement1 changeFixGameplay - XenoRaptor
Fixes for mac controller support and easy mode
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
Announcement1 changeFixBalance - XenoRaptor
Fixes for mac controller support and easy mode
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
Announcement1 changeFixBalance - XenoRaptor
Update
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any li…
Announcement1 changeFix - XenoRaptor
Update
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any li…
Announcement1 changeFix - XenoRaptor
Some bugfixes
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror…
Announcement1 changeFix - XenoRaptor
Some bugfixes
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror…
Announcement1 changeFix - XenoRaptor
Fixed bug with texture quality changes
-Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers.
Announcement1 changeFix

