What changed
3 fixes0 additions0 changes1 removal
- Gameplay
- Fixes
- Maps
- Compatibility
fixedWe've just released another hotfix for Xenonauts V1.5, addressing an AI hang that we considered the largest remaining bug in the game. Here's the changelog:
fixedFixed a second AI hang that was locking the game up during the alien turn
removedUpdated the Carrier UFO maps to remove more areas where Harridans could fly inside the UFO walls and then snipe down at you
fixedThis is currently only available on Windows and on Steam; we're planning to wait 24-48 hours to check there are no major bugs caused by the hotfix (although there shouldn't be) before we start the laborious porting / upload process to bring the update to Mac / Linux / other distribution sites. We've also temporarily reverted the Steam Mac version back to V1.09 as it seems people were having some issues with the V1.5 series builds crashing (they're still available on the Experimental branch if you want them). We'll give the Mac versions a more thorough test and re-release them with the next bunch of updates. There's a couple more issues still on our bugfix radar so we're hoping a V1.56 will be along later this week / early next week to conclude the post-update bugfix support process.
Xenonauts changes
fixedWe've just released another hotfix for Xenonauts V1.5, addressing an AI hang that we considered the largest remaining bug in the game. Here's the changelog:
fixedFixed a second AI hang that was locking the game up during the alien turn
removedUpdated the Carrier UFO maps to remove more areas where Harridans could fly inside the UFO walls and then snipe down at you
fixedThis is currently only available on Windows and on Steam; we're planning to wait 24-48 hours to check there are no major bugs caused by the hotfix (although there shouldn't be) before we start the laborious porting / upload process to bring the update to Mac / Linux / other distribution sites. We've also temporarily reverted the Steam Mac version back to V1.09 as it seems people were having some issues with the V1.5 series builds crashing (they're still available on the Experimental branch if you want them). We'll give the Mac versions a more thorough test and re-release them with the next bunch of updates. There's a couple more issues still on our bugfix radar so we're hoping a V1.56 will be along later this week / early next week to conclude the post-update bugfix support process.
We've just released another hotfix for Xenonauts V1.5, addressing an AI hang that we considered the largest remaining bug in the game. Here's the changelog:
Fixed a second AI hang that was locking the game up during the alien turn
Updated the Carrier UFO maps to remove more areas where Harridans could fly inside the UFO walls and then snipe down at you
A fix to the mod manager not remembering changes made to mod list priority if you exited the launcher without loading up the game
This is currently only available on Windows and on Steam; we're planning to wait 24-48 hours to check there are no major bugs caused by the hotfix (although there shouldn't be) before we start the laborious porting / upload process to bring the update to Mac / Linux / other distribution sites. We've also temporarily reverted the Steam Mac version back to V1.09 as it seems people were having some issues with the V1.5 series builds crashing (they're still available on the Experimental branch if you want them). We'll give the Mac versions a more thorough test and re-release them with the next bunch of updates. There's a couple more issues still on our bugfix radar so we're hoping a V1.56 will be along later this week / early next week to conclude the post-update bugfix support process.