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Steam News5 February 201511y ago

V1.53 Hotfix Released!

We've released another hotfix for Xenonauts V1.5, this time fixing a couple of bugs related to AI loops: A fix to the reaction fire / teleporter hang A fix to an AI turn hang caused by Reapers getting in an animation lo

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What changed

1 fix1 addition0 changes0 removals
  • Gameplay
fixedWe've released another hotfix for Xenonauts V1.5, this time fixing a couple of bugs related to AI loops:
addedWe're also aware there's some unusual behaviour going on V1.5, firstly something a little fishy going on with "miss" shots occasionally passing through solid walls / otherwise misbehaving and secondly a bug where autoresolving air combat can sometimes lead to your interceptors being turned into UFOs and being rendered unusable. We're looking into both of those issues as neither is much fun for any players affected. V1.5 was tested for a couple of months before release but it seems we weren't able to catch everything, so we'll do our best to correct the issues as soon as possible (remember you can always revert to V1.09 any time you want using the legacy branch). Unfortunately for some reason we've lost the use of our Experimental branch (it's not registering new updates any more) and thus we're now pushing updates directly to our Stable branch. These hotfixes shouldn't break anything new, but if they do then we'll roll back to the previous version as soon as we have confirmation of it happening. Thanks.

Xenonauts changes

fixedWe've released another hotfix for Xenonauts V1.5, this time fixing a couple of bugs related to AI loops:
addedWe're also aware there's some unusual behaviour going on V1.5, firstly something a little fishy going on with "miss" shots occasionally passing through solid walls / otherwise misbehaving and secondly a bug where autoresolving air combat can sometimes lead to your interceptors being turned into UFOs and being rendered unusable. We're looking into both of those issues as neither is much fun for any players affected. V1.5 was tested for a couple of months before release but it seems we weren't able to catch everything, so we'll do our best to correct the issues as soon as possible (remember you can always revert to V1.09 any time you want using the legacy branch). Unfortunately for some reason we've lost the use of our Experimental branch (it's not registering new updates any more) and thus we're now pushing updates directly to our Stable branch. These hotfixes shouldn't break anything new, but if they do then we'll roll back to the previous version as soon as we have confirmation of it happening. Thanks.

We've released another hotfix for Xenonauts V1.5, this time fixing a couple of bugs related to AI loops:

  • A fix to the reaction fire / teleporter hang

  • A fix to an AI turn hang caused by Reapers getting in an animation loop

We're also aware there's some unusual behaviour going on V1.5, firstly something a little fishy going on with "miss" shots occasionally passing through solid walls / otherwise misbehaving and secondly a bug where autoresolving air combat can sometimes lead to your interceptors being turned into UFOs and being rendered unusable. We're looking into both of those issues as neither is much fun for any players affected. V1.5 was tested for a couple of months before release but it seems we weren't able to catch everything, so we'll do our best to correct the issues as soon as possible (remember you can always revert to V1.09 any time you want using the legacy branch). Unfortunately for some reason we've lost the use of our Experimental branch (it's not registering new updates any more) and thus we're now pushing updates directly to our Stable branch. These hotfixes shouldn't break anything new, but if they do then we'll roll back to the previous version as soon as we have confirmation of it happening. Thanks.

Source

Steam News / 5 February 2015

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