Full notes
Full Xenonauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- Performance
Xenonauts changes
We've just released V1.08 HF on the Stable branch for Windows and Linux, and the Mac version should be arriving in the next few days. It's not too big a change, but should improve both stability and performance on low-end machines. CHANGELOG:
We've changed the way our in-game tiles are packed in order to improve performance and stop the massive slowdown people were getting on some maps.
The props / cover is no longer invisible on the final mission.
Reapers no longer incorrectly have a 0x reaction fire modifier (it is now 1x). Previously any unit with TU would automatically reaction fire when they saw a Reaper...which is why local forces were so good at killing them.
Harridans no longer occasionally fly out of the map and crash the game.
Fixed a crash with the soldier equip screen that occasionally happened after a ground combat mission.
Fixed a crash when you tried to drag an item from one soldier's inventory to another's.
Fixed a rare crash if aliens destroyed a Xenonaut base while an aircraft was in transit to that base.
To anyone that is using a modded version of the game - we've updated /assets/weapons_gc.xml and if any mod uses this file (i.e. the mod contains custom weapons), you'll need to re-apply it before you continue playing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
