Full notes
Full Xenonauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Fixes
- Balance
- Compatibility
Xenonauts changes
This is our last urgent bugfix update, fixing a couple of relatively serious issues that somehow survived past launch and adding the final manual to the game. It will not break save games, but if you've applied any mods to the game you may need to re-apply them (things like map packs won't be affected). CHANGELOG:
Final mission no longer ends prematurely in some circumstances.
Fully disabled a debug module that was trying to contact our servers (we thought we'd fixed this earlier but it seems not). This sometimes caused crashes or slow loading times.
Line of sight now updates properly if the aliens open UFO doors during the AI turn.
Fixed a bug where units could move through doors without opening them on night missions.
Base turrets have had their firepower upgraded significantly.
Fixed one of the alien weapons having overly high Burst accuracy.
Fixed the autopsy for one of the later aliens giving an empty pop-up.
Final manual has been added to the game.
We are now prioritising getting the Mac / Linux builds on Steam and getting Steam Workshop integrated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
