Full notes
Full Xenonauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
Xenonauts changes
This is another small update, mostly containing bugfixes:
The invulnerable / untargetable alien bug should be gone again
Fixed an AI loop
Fixed a bug that corrupted save games and caused crashes once the "reveal map" function became active
Fixed a crash on the final mission that occurred as soon as you opened the first door if you were using the Valkyrie dropship
Fixed an issue to do with stun gas and teleporters that would occasionally cause a lock-up.
Landed UFOs no longer always use the Farm tileset
Reapers have been given 10 more TU to prevent them being so passive
Human interceptors no longer incorrectly receive a speed boost on Insane relative to Veteran
Praetor gun effects have been made a bit meatier
There's two more crash bugs for us to fix (the most common being a multi-level teleport crash), unless this build introduces any more bugs / crashes. Hopefully it will not and we'll be able to get ready for our official release on Monday!
Source
Changelog.gg summarizes and formats this update. How we read updates.
