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Steam News14 June 201412y ago

Xenonauts V1.05 Released!

This is another small update, mostly containing bugfixes: The invulnerable / untargetable alien bug should be gone again Fixed an AI loop Fixed a bug that corrupted save games and caused crashes once the "reveal map" fu

Full notes

Full Xenonauts update

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What changed

4 fixes0 additions1 change2 removals
  • Fixes
  • Performance
  • Gameplay
fixedFixed an AI loop
fixedFixed a bug that corrupted save games and caused crashes once the "reveal map" function became active
fixedFixed a crash on the final mission that occurred as soon as you opened the first door if you were using the Valkyrie dropship
fixedFixed an issue to do with stun gas and teleporters that would occasionally cause a lock-up.
removedLanded UFOs no longer always use the Farm tileset
removedHuman interceptors no longer incorrectly receive a speed boost on Insane relative to Veteran

Xenonauts changes

fixedFixed an AI loop
fixedFixed a bug that corrupted save games and caused crashes once the "reveal map" function became active
fixedFixed a crash on the final mission that occurred as soon as you opened the first door if you were using the Valkyrie dropship
fixedFixed an issue to do with stun gas and teleporters that would occasionally cause a lock-up.
removedLanded UFOs no longer always use the Farm tileset

This is another small update, mostly containing bugfixes:

  • The invulnerable / untargetable alien bug should be gone again

  • Fixed an AI loop

  • Fixed a bug that corrupted save games and caused crashes once the "reveal map" function became active

  • Fixed a crash on the final mission that occurred as soon as you opened the first door if you were using the Valkyrie dropship

  • Fixed an issue to do with stun gas and teleporters that would occasionally cause a lock-up.

  • Landed UFOs no longer always use the Farm tileset

  • Reapers have been given 10 more TU to prevent them being so passive

  • Human interceptors no longer incorrectly receive a speed boost on Insane relative to Veteran

  • Praetor gun effects have been made a bit meatier

There's two more crash bugs for us to fix (the most common being a multi-level teleport crash), unless this build introduces any more bugs / crashes. Hopefully it will not and we'll be able to get ready for our official release on Monday!

Source

Steam News / 14 June 2014

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