Full notes
Full Xenonauts update
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What changed
- Balance
- Performance
- Gameplay
- Workshop
- UI and audio
- Fixes
Xenonauts changes
Xenonauts V1.03 has been released onto our main branch, and should update automatically (this will not break your save games). This includes all the fixes from the V1.03, V1.02 and V1.02 HF patches we've released on our Experimental branch over the past four days, addressing a number of the major bugs in the game and also making a couple of economy-related balance changes. BUGFIXES:
Hidden Movement screen crash is fixed (the most frequent one at least)
Hidden Movement screen endless loop has been fixed.
Game over screen now appears correctly if you lose the game, rather than just locking up the game.
Invulnerable / totally untargetable aliens (not even with force-fire mode) should no longer appear
Soldier Equip screen crash hopefully occurs less often
Fixed a hang in the game if you attempted to Reduce Quantity on a workshop project that had already completed some items
Soldiers should no longer be listed as KIA after a mission if injured but not actually killed by an explosive weapon
You can no longer end up with the Base UI screens as a background for the ground combat
Fixed an issue where Light Drones occasionally turned invisible
Combat Shields now correctly block frontal shots 100% of the time
Xenonauts no longer lose 3TU when their move is interrupted by sighting an alien
CHANGES:
Quickstart Guide now has more information for new players
Xenopedia now contains (basic) entries about all of the starting base structures, explaining their function
Building a base now costs $500k instead of $1m, but Radar Arrays now cost $250k instead of $100k. The net cost of a fully-upgraded interceptor base is the same, but you now have more flexibility about getting there (and slightly more funding in month 1).
Air Superiority UFO missions are temporarily disabled, as we think they may be causing some of the Soldier Equip crashes.
Ground Attack UFO missions are now causing funding damage again.
Attempted Terror missions will now happen twice a month, rather than just once.
Flashbangs no longer trigger C4 that is on corpses or on the ground
Fixed some Xenopedia and tooltip typos
Source
Changelog.gg summarizes and formats this update. How we read updates.
