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Steam News4 June 201412y ago

Xenonauts V1.01 Released! (Small Stability Update)

This is a small update for Xenonauts V1.0, intended to fix some of the stability issues (it also corrects a couple of very minor things in the game). It should not break save games.

Full notes

Full Xenonauts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions1 change3 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
changedThis is a small update for Xenonauts V1.0, intended to fix some of the stability issues (it also corrects a couple of very minor things in the game). It should not break save games. We know that this patch does not address the most problematic bugs in the game - most notably the invulnerable alien bug and the Soldier Equip screen crash. Those bugs are proving difficult to track down, but we do know about them and we ARE actively trying to fix them. Expect further stability updates this week. They will arrive on the Experimental branch first to ensure they do not cause more problems than they fix! CHANGELOG:
addedAutosave at the start of a mission has been re-enabled.
fixedThe bug where you could not click on certain unrevealed tiles to path units there has now been fixed.
removedThe vehicle hitboxes are no longer "left behind" when a vehicle sights an alien.
removedReceiving items simultaneously to two separate bases no longer stops the UI responding.
removedThe Quick Throw UI panel in the ground combat (i.e. the grenade slot) no longer shows the incorrect TU amount.

Xenonauts changes

changedThis is a small update for Xenonauts V1.0, intended to fix some of the stability issues (it also corrects a couple of very minor things in the game). It should not break save games. We know that this patch does not address the most problematic bugs in the game - most notably the invulnerable alien bug and the Soldier Equip screen crash. Those bugs are proving difficult to track down, but we do know about them and we ARE actively trying to fix them. Expect further stability updates this week. They will arrive on the Experimental branch first to ensure they do not cause more problems than they fix! CHANGELOG:
addedAutosave at the start of a mission has been re-enabled.
fixedThe bug where you could not click on certain unrevealed tiles to path units there has now been fixed.
removedThe vehicle hitboxes are no longer "left behind" when a vehicle sights an alien.
removedReceiving items simultaneously to two separate bases no longer stops the UI responding.

This is a small update for Xenonauts V1.0, intended to fix some of the stability issues (it also corrects a couple of very minor things in the game). It should not break save games. We know that this patch does not address the most problematic bugs in the game - most notably the invulnerable alien bug and the Soldier Equip screen crash. Those bugs are proving difficult to track down, but we do know about them and we ARE actively trying to fix them. Expect further stability updates this week. They will arrive on the Experimental branch first to ensure they do not cause more problems than they fix! CHANGELOG:

  • Autosave at the start of a mission has been re-enabled.

  • The bug where you could not click on certain unrevealed tiles to path units there has now been fixed.

  • The vehicle hitboxes are no longer "left behind" when a vehicle sights an alien.

  • Receiving items simultaneously to two separate bases no longer stops the UI responding.

  • The Quick Throw UI panel in the ground combat (i.e. the grenade slot) no longer shows the incorrect TU amount.

  • A couple of Xenopedia typos fixed.

  • We've put a new (user-created) door cursor in the game that matches the graphics style more closely than before.

  • A couple of door sprites that were impassable when destroyed have now been fixed too.

Source

Steam News / 4 June 2014

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