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Steam News21 March 201412y ago

V21 Stable Released (& how to recover saves)!

We've just released a major update for Xenonauts, V21 Stable, which contains all of the changes made on our Experimental branch in the past three months. This will break all existing save games.

Full notes

Full Xenonauts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions4 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedNew loading screen added to the game
addedUpdated mission debrief screen added
addedLots of new maps added for aliens bases / terror sites
addedSpangly new UFO interior graphics
changedLoad / hidden movement waiting times improved
changedWeapon types have been rebalanced to act more differently from one another

Xenonauts changes

addedNew loading screen added to the game
addedUpdated mission debrief screen added
addedLots of new maps added for aliens bases / terror sites
addedSpangly new UFO interior graphics
changedLoad / hidden movement waiting times improved

We've just released a major update for Xenonauts, V21 Stable, which contains all of the changes made on our Experimental branch in the past three months. This will break all existing save games. If you want to continue your existing V20 playthrough, please follow the instructions in this thread. As you might imagine, a very large number of changes have been made to the game. You can find them all in this thread on our forums, but a few key changes have been highlighted below:

  • Lots of bugfixes

  • New loading screen added to the game

  • Updated mission debrief screen added

  • Lots of new maps added for aliens bases / terror sites

  • Spangly new UFO interior graphics

  • Load / hidden movement waiting times improved

  • TU costs for moving and shooting lowered

  • Firing weapons now uses % of max TU, rather than static costs as before

  • Weapon types have been rebalanced to act more differently from one another

  • AI now improved, particularly regarding psionics

  • Aliens now have access to a plasma shotgun

  • Updated final mission

  • New Singularity Cannon end-game weapon added

We are now planning to spend the next ten weeks purely on fixing bugs, polishing and optimising the game and improving usability. If you want more details of that, then feel free to drop in on our official forums!

Source

Steam News / 21 March 2014

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