Full notes
Full Xenonauts 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Workshop
Xenonauts 2 changes
We've released the 7.18.7 hotfix patch onto the main branches for everyone, and the consolidated patch notes for the three Experimental builds can be found below.
Changes:
If the game crashes for a user who has a mod installed or has unzipped templates (from the .zip introduced in the last update) then the game will display a popup after the crash warning the player that the crash might be caused by modding, as we're getting a lot of crashes reported that are caused by mods!
Steam Cloud saves will now also track the backup save folder, as some players (e.g. those on Windows 11) were finding that their saves were not syncing.
If an aircraft has the afterburners enabled, their weapons will display their fire arc outlines but the green fill will be removed. Also the afterburner button "on" state has been made a bit brighter. This is intended to avoid the situation where users have accidentally left the afterburners enabled and been confused about why the interceptor weapons are not firing.
Bugfixes:
Fixed a crash related to tooltips for certain modded assets.
Fixed a bug in the modding lifecyle.
Fixed some path lookup issues when trying to use Steam Workshop mods.
Fixed various other issues to do with mod loading.
Source
Changelog.gg summarizes and formats this update. How we read updates.
