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Steam News7 April 20206y ago

New patch released

Okay, time for another update! This time I've gone through a fair bit of feedback people have sent me in various ways and fixed a large variety of issues.

Full notes

Full Xenogunner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes0 removals
  • Fixes
  • Balance
  • Maps
fixedOkay, time for another update! This time I've gone through a fair bit of feedback people have sent me in various ways and fixed a large variety of issues. There's still a few things I would like to be able to change in the near future, but for now, I hope the new updates make the game a bit better!
changedNerfed damage output of Scorchsear and Security Overdrive -Option to select non-HD cutscenes. (Useful if the HD cutscene engine doesn't work properly on your computer... some day I may implement a more proper fix for that, but in the mean time this will do) -Dialed back one attack of the last boss of episode 3 -Moved a few enemies near the end of Scorchsear's stage to a different part of the stage to prevent them from immediately attacking you upon respawning at the checkpoint -
addedin Episode 3 now has a bit less health -First boss of episode 3 had one attack tweaked a bit -(Episode 2 spoilers)
fixedBug-fixes: -Fixed a bug where the password screen song would keep playing if the password entered led to
changedthe stage select segment in episode 2
fixedFixed (episode 3 spoilers)

Okay, time for another update! This time I've gone through a fair bit of feedback people have sent me in various ways and fixed a large variety of issues. There's still a few things I would like to be able to change in the near future, but for now, I hope the new updates make the game a bit better!

Tweaks: -Last boss of episode 2 made easier by making a few hitboxes smaller and

making homing attacks track the player slightly less quickly

-Nerfed damage output of Scorchsear and Security Overdrive -Option to select non-HD cutscenes. (Useful if the HD cutscene engine doesn't work properly on your computer... some day I may implement a more proper fix for that, but in the mean time this will do) -Dialed back one attack of the last boss of episode 3 -Moved a few enemies near the end of Scorchsear's stage to a different part of the stage to prevent them from immediately attacking you upon respawning at the checkpoint -

Xenotank

in Episode 3 now has a bit less health -First boss of episode 3 had one attack tweaked a bit -(Episode 2 spoilers)

slowed down text during the quiz show as Zeta

Bug-fixes: -Fixed a bug where the password screen song would keep playing if the password entered led to

the stage select segment in episode 2

-Fixed (episode 3 spoilers)

"choose path!" showing up before the final boss despite there only being one path

Well, that's all for now I think! Hopefully I'll see you again in the future to fix a few more problems I know the game has that could use some work... they're gonna require a few major code changes though, so I wanted to get these ones out of the way first.

Source

Steam News / 7 April 2020

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