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Steam News24 May 20261mo ago

XENOCIDE PROTOCOL — Dev Log #1

Hey everyone, I'm Jordan, solo developer behind XENOCIDE PROTOCOL. This is the first dev log — I wanted to take a moment to explain what I've built and where things stand. WHAT IS XENOCIDE PROTOCOL?

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Hey everyone,

What changed

0 fixes0 additions4 changes0 removals
  • Server
  • Balance
changedI'm Jordan, solo developer behind XENOCIDE PROTOCOL. This is the first dev log — I wanted to take a moment to explain what I've built and where things stand.
changedWHAT IS XENOCIDE PROTOCOL?
changedXENOCIDE PROTOCOL is a top-down sci-fi bullet hell roguelite. The goal: survive 20 waves of increasingly intense enemies while building an increasingly absurd build.
changedEarly Access price: $4.99

I'm Jordan, solo developer behind XENOCIDE PROTOCOL. This is the first dev log — I wanted to take a moment to explain what I've built and where things stand.

WHAT IS XENOCIDE PROTOCOL?

XENOCIDE PROTOCOL is a top-down sci-fi bullet hell roguelite. The goal: survive 20 waves of increasingly intense enemies while building an increasingly absurd build.

What the game offers:

  • 15 playable classes, each with a distinct playstyle

  • - 20 weapons with evolving synergies

  • - 4 unique bosses

  • - Meta-progression between runs

  • - Early Access price: $4.99

THE PHILOSOPHY

I wanted to create a game where your build becomes progressively uncontrollable — in the best way possible. By wave 15, the screen should be unreadable and you should somehow still be alive. That's the power fantasy.

WHERE ARE WE?

The Steam page is live, the build is submitted for review. Official release coming very soon.

I read every comment and every piece of feedback matters enormously. If you have questions, suggestions, or thoughts on the page — drop them here, I'll reply personally.

See you soon,

Jordan

Source

Steam News / 24 May 2026

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