Full notes
Full XCOM®: Chimera Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Maps
- Gameplay
- Balance
- UI and audio
Today's patch includes fixes for the following issues:
Performance
Improved stability/performance while loading.
Improved stability in Tactical.
Tactical
Fixed a bug that could cause units to sometimes float above the ground.
Fixed a bug allowing conflicting modifiers on breach points.
Fixed a bug causing breach items to display incorrect usage text.
Fixed a bug allowing Psi-Zombies to attack from too far away.
Fixed a bug causing Shrapnel Grenade targeting to display incorrectly.
Fixed a bug causing an inaccurate Encounter count in multi-map missions.
Fixed a bug allowing a Sectopod to spawn too early in the Gray Phoenix Takedown.
Fixed a bug that could allow Patchwork to take infinite actions.
Fixed a bug preventing hit/miss VO from playing.
Fixed a bug that could prevent Cherub from moving.
Rebalanced the Sacred Coil Takedown and fixed a Gatekeeper bug during the Takedown.
Strategy
Fixed a bug that could cause equipment to disappear from the Armory.
Fixed a bug preventing Scavenger Market NPCs from showing up.
Rebalanced Mach Weave.
Miscellaneous
Fixed a bug causing the end-of-game stats to disappear on lower resolutions.
Fixed a bug causing game audio to end before game credits.
Updated the audio listings in the game credits.
Launcher Update
We have released a new update for the 2K Launcher today. The update should download automatically; if you are having trouble, restart your Steam client and it should download automatically.
Source
Changelog.gg summarizes and formats this update. How we read updates.
