What changed
1 fix0 additions0 changes0 removals
fixedVR Controllers: - [Oculus] Added native Oculus VR support on Steam (requires Windows 8 or higher). - [Oculus] Made gesture steering button mappable in Controls menu. - [Vive] Added gesture steering for Vive controllers. - [Vive] Added option to change touchpad latency for Vive controllers. - [Vive] Improved Vive controller detection at startup. - Added mappable button to reset VR position when held for a second. - Added option to disable VR controller visualisation when playing with gamepad. - Made VR controllers work more consistently when operating menus on the side console. - Fixed case in which an inactive VR controller could trigger events. - Fixed joystick controls profile. Other: - Added option to change display mode on monitor while VR headset is on. - Added language selection in Oculus store version. - German and French voice localisation. - Added link to the user manual . - Added chance to acquire a trade agent as reward for defeating hostile ships close to a station. - Improved tutorial hints. - Greatly reduced first-person turning speed on platforms. - Improved cases where turning the ship switched displayed target elements a lot. - Fixed target elements not being obstructed by geometry. - Reduced size of rectangular target elements (especially to mitigate problems selecting target elements on capital ships). - Fixed cases of wildly flickering target elements (especially notable in asteroid fields and large battles). - Fixed quick and ability menu button 1 not being deselected. - Fixed rare cases of hull/shield bars being displayed for obstructed targets without a target element. - Fixed rare cases of an incorrectly played event monitor sound effect. - Fixed very rare case of an incorrectly displayed event monitor in first-person mode or inside the drone HUD. - Changed the event monitor position on platforms to reduce overlap issues. - Fixed stuttering computer voice when the player ship takes damage. - Fixed floor texture in a Teladi station.
X Rebirth VR Edition changes
fixedVR Controllers: - [Oculus] Added native Oculus VR support on Steam (requires Windows 8 or higher). - [Oculus] Made gesture steering button mappable in Controls menu. - [Vive] Added gesture steering for Vive controllers. - [Vive] Added option to change touchpad latency for Vive controllers. - [Vive] Improved Vive controller detection at startup. - Added mappable button to reset VR position when held for a second. - Added option to disable VR controller visualisation when playing with gamepad. - Made VR controllers work more consistently when operating menus on the side console. - Fixed case in which an inactive VR controller could trigger events. - Fixed joystick controls profile. Other: - Added option to change display mode on monitor while VR headset is on. - Added language selection in Oculus store version. - German and French voice localisation. - Added link to the user manual . - Added chance to acquire a trade agent as reward for defeating hostile ships close to a station. - Improved tutorial hints. - Greatly reduced first-person turning speed on platforms. - Improved cases where turning the ship switched displayed target elements a lot. - Fixed target elements not being obstructed by geometry. - Reduced size of rectangular target elements (especially to mitigate problems selecting target elements on capital ships). - Fixed cases of wildly flickering target elements (especially notable in asteroid fields and large battles). - Fixed quick and ability menu button 1 not being deselected. - Fixed rare cases of hull/shield bars being displayed for obstructed targets without a target element. - Fixed rare cases of an incorrectly played event monitor sound effect. - Fixed very rare case of an incorrectly displayed event monitor in first-person mode or inside the drone HUD. - Changed the event monitor position on platforms to reduce overlap issues. - Fixed stuttering computer voice when the player ship takes damage. - Fixed floor texture in a Teladi station.
VR Controllers: - [Oculus] Added native Oculus VR support on Steam (requires Windows 8 or higher). - [Oculus] Made gesture steering button mappable in Controls menu. - [Vive] Added gesture steering for Vive controllers. - [Vive] Added option to change touchpad latency for Vive controllers. - [Vive] Improved Vive controller detection at startup. - Added mappable button to reset VR position when held for a second. - Added option to disable VR controller visualisation when playing with gamepad. - Made VR controllers work more consistently when operating menus on the side console. - Fixed case in which an inactive VR controller could trigger events. - Fixed joystick controls profile. Other: - Added option to change display mode on monitor while VR headset is on. - Added language selection in Oculus store version. - German and French voice localisation. - Added link to the user manual. - Added chance to acquire a trade agent as reward for defeating hostile ships close to a station. - Improved tutorial hints. - Greatly reduced first-person turning speed on platforms. - Improved cases where turning the ship switched displayed target elements a lot. - Fixed target elements not being obstructed by geometry. - Reduced size of rectangular target elements (especially to mitigate problems selecting target elements on capital ships). - Fixed cases of wildly flickering target elements (especially notable in asteroid fields and large battles). - Fixed quick and ability menu button 1 not being deselected. - Fixed rare cases of hull/shield bars being displayed for obstructed targets without a target element. - Fixed rare cases of an incorrectly played event monitor sound effect. - Fixed very rare case of an incorrectly displayed event monitor in first-person mode or inside the drone HUD. - Changed the event monitor position on platforms to reduce overlap issues. - Fixed stuttering computer voice when the player ship takes damage. - Fixed floor texture in a Teladi station.