What changed
1 fix2 additions0 changes0 removals
- Gameplay
- UI and audio
- Balance
addedOur newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on. Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans. http://youtu.be/o4cqR50re3o
addedNew features and improvements:New Feature: Target can now be set directly from within the holomap. • New Feature: Flight assist mode can now be disabled. • Added audio feedback for when the game is saved. • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. • Improved text-readability of distance and destination texts at target elements. • Improved performance and responsiveness of UI. • Improved accuracy of mouse click/pick detection. • Improved shooting behavior in external view. • Improved readability of start menu, options menu and sidebar by removing "scan lines". • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
fixedFixes:Fixed memory leak in upkeep missions causing large savegames and long game shutdown times. • Fixed player falling through floor of ship if walking around while in super-highway. • Fixed broken player movement after certain multi-stage conversations. • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. • Fixed police not picking up all dropped illegal containers from player when scanned. • Fixed engineer repairing hull too slowly if there are no other damaged elements. • Fixed shipyards potentially starting to build when something is docking/undocking. • Fixed ships/stations still shooting at objects when they shouldn't in certain cases. • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. • Fixed combat drones not using evade manoeuvers in several cases. • Fixed missing weapons in playership encyclopedia entry. • Fixed several issues with crafting mission. • Fixed several issues with text and localisations. • Fixed several issues with the Twilight Sentinel plot battle. • Fixed Plutarch Overwatch station repairing itself after being destroyed. • Fixed engine rotation of the Eterscel Raider. • Fixed trade reservation clean up when canceling trade plans on player-owned ships. • Fixed issues with drone capacity after a drone launch pad is destroyed. • Fixed not being able to steer after loading certain savegames. • Fixed several bugs related to launching and docking remote controlled drones. • Fixed some cases where mouse-picking positions on menus were incorrect. • Fixed distance text at target elements not being centered. • Fixed details menu for ships in construction. • Fixed some incorrect speed values in menus. • Fixed problem highlighting station modules by clicking on them in the map. • Fixed incorrect part positions in holomap detail view. • Fixed accuracy issues with trade prices in savegames. • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. • Fixed several small glitches with the crosshair in external view. • Fixed player being
X Rebirth changes
addedOur newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on. Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans. http://youtu.be/o4cqR50re3o
addedNew Feature: Target can now be set directly from within the holomap. • New Feature: Flight assist mode can now be disabled. • Added audio feedback for when the game is saved. • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. • Improved text-readability of distance and destination texts at target elements. • Improved performance and responsiveness of UI. • Improved accuracy of mouse click/pick detection. • Improved shooting behavior in external view. • Improved readability of start menu, options menu and sidebar by removing "scan lines". • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
fixedFixed memory leak in upkeep missions causing large savegames and long game shutdown times. • Fixed player falling through floor of ship if walking around while in super-highway. • Fixed broken player movement after certain multi-stage conversations. • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. • Fixed police not picking up all dropped illegal containers from player when scanned. • Fixed engineer repairing hull too slowly if there are no other damaged elements. • Fixed shipyards potentially starting to build when something is docking/undocking. • Fixed ships/stations still shooting at objects when they shouldn't in certain cases. • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. • Fixed combat drones not using evade manoeuvers in several cases. • Fixed missing weapons in playership encyclopedia entry. • Fixed several issues with crafting mission. • Fixed several issues with text and localisations. • Fixed several issues with the Twilight Sentinel plot battle. • Fixed Plutarch Overwatch station repairing itself after being destroyed. • Fixed engine rotation of the Eterscel Raider. • Fixed trade reservation clean up when canceling trade plans on player-owned ships. • Fixed issues with drone capacity after a drone launch pad is destroyed. • Fixed not being able to steer after loading certain savegames. • Fixed several bugs related to launching and docking remote controlled drones. • Fixed some cases where mouse-picking positions on menus were incorrect. • Fixed distance text at target elements not being centered. • Fixed details menu for ships in construction. • Fixed some incorrect speed values in menus. • Fixed problem highlighting station modules by clicking on them in the map. • Fixed incorrect part positions in holomap detail view. • Fixed accuracy issues with trade prices in savegames. • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. • Fixed several small glitches with the crosshair in external view. • Fixed player being
Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on. Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans. http://youtu.be/o4cqR50re3o
New features and improvements:
• New Feature: Target can now be set directly from within the holomap. • New Feature: Flight assist mode can now be disabled. • Added audio feedback for when the game is saved. • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. • Improved text-readability of distance and destination texts at target elements. • Improved performance and responsiveness of UI. • Improved accuracy of mouse click/pick detection. • Improved shooting behavior in external view. • Improved readability of start menu, options menu and sidebar by removing "scan lines". • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
Fixes:
• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times. • Fixed player falling through floor of ship if walking around while in super-highway. • Fixed broken player movement after certain multi-stage conversations. • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. • Fixed police not picking up all dropped illegal containers from player when scanned. • Fixed engineer repairing hull too slowly if there are no other damaged elements. • Fixed shipyards potentially starting to build when something is docking/undocking. • Fixed ships/stations still shooting at objects when they shouldn't in certain cases. • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. • Fixed combat drones not using evade manoeuvers in several cases. • Fixed missing weapons in playership encyclopedia entry. • Fixed several issues with crafting mission. • Fixed several issues with text and localisations. • Fixed several issues with the Twilight Sentinel plot battle. • Fixed Plutarch Overwatch station repairing itself after being destroyed. • Fixed engine rotation of the Eterscel Raider. • Fixed trade reservation clean up when canceling trade plans on player-owned ships. • Fixed issues with drone capacity after a drone launch pad is destroyed. • Fixed not being able to steer after loading certain savegames. • Fixed several bugs related to launching and docking remote controlled drones. • Fixed some cases where mouse-picking positions on menus were incorrect. • Fixed distance text at target elements not being centered. • Fixed details menu for ships in construction. • Fixed some incorrect speed values in menus. • Fixed problem highlighting station modules by clicking on them in the map. • Fixed incorrect part positions in holomap detail view. • Fixed accuracy issues with trade prices in savegames. • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. • Fixed several small glitches with the crosshair in external view. • Fixed player being