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Steam News2 September 201510y ago

X Rebirth Update 3.60 Released

Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on.

Full notes

Full X Rebirth update

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What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedOur newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on. Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans. http://youtu.be/o4cqR50re3o
addedNew features and improvements:New Feature: Target can now be set directly from within the holomap. • New Feature: Flight assist mode can now be disabled. • Added audio feedback for when the game is saved. • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. • Improved text-readability of distance and destination texts at target elements. • Improved performance and responsiveness of UI. • Improved accuracy of mouse click/pick detection. • Improved shooting behavior in external view. • Improved readability of start menu, options menu and sidebar by removing "scan lines". • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
fixedFixes:Fixed memory leak in upkeep missions causing large savegames and long game shutdown times. • Fixed player falling through floor of ship if walking around while in super-highway. • Fixed broken player movement after certain multi-stage conversations. • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. • Fixed police not picking up all dropped illegal containers from player when scanned. • Fixed engineer repairing hull too slowly if there are no other damaged elements. • Fixed shipyards potentially starting to build when something is docking/undocking. • Fixed ships/stations still shooting at objects when they shouldn't in certain cases. • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. • Fixed combat drones not using evade manoeuvers in several cases. • Fixed missing weapons in playership encyclopedia entry. • Fixed several issues with crafting mission. • Fixed several issues with text and localisations. • Fixed several issues with the Twilight Sentinel plot battle. • Fixed Plutarch Overwatch station repairing itself after being destroyed. • Fixed engine rotation of the Eterscel Raider. • Fixed trade reservation clean up when canceling trade plans on player-owned ships. • Fixed issues with drone capacity after a drone launch pad is destroyed. • Fixed not being able to steer after loading certain savegames. • Fixed several bugs related to launching and docking remote controlled drones. • Fixed some cases where mouse-picking positions on menus were incorrect. • Fixed distance text at target elements not being centered. • Fixed details menu for ships in construction. • Fixed some incorrect speed values in menus. • Fixed problem highlighting station modules by clicking on them in the map. • Fixed incorrect part positions in holomap detail view. • Fixed accuracy issues with trade prices in savegames. • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. • Fixed several small glitches with the crosshair in external view. • Fixed player being

X Rebirth changes

addedOur newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on. Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans. http://youtu.be/o4cqR50re3o
addedNew Feature: Target can now be set directly from within the holomap. • New Feature: Flight assist mode can now be disabled. • Added audio feedback for when the game is saved. • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. • Improved text-readability of distance and destination texts at target elements. • Improved performance and responsiveness of UI. • Improved accuracy of mouse click/pick detection. • Improved shooting behavior in external view. • Improved readability of start menu, options menu and sidebar by removing "scan lines". • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
fixedFixed memory leak in upkeep missions causing large savegames and long game shutdown times. • Fixed player falling through floor of ship if walking around while in super-highway. • Fixed broken player movement after certain multi-stage conversations. • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. • Fixed police not picking up all dropped illegal containers from player when scanned. • Fixed engineer repairing hull too slowly if there are no other damaged elements. • Fixed shipyards potentially starting to build when something is docking/undocking. • Fixed ships/stations still shooting at objects when they shouldn't in certain cases. • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. • Fixed combat drones not using evade manoeuvers in several cases. • Fixed missing weapons in playership encyclopedia entry. • Fixed several issues with crafting mission. • Fixed several issues with text and localisations. • Fixed several issues with the Twilight Sentinel plot battle. • Fixed Plutarch Overwatch station repairing itself after being destroyed. • Fixed engine rotation of the Eterscel Raider. • Fixed trade reservation clean up when canceling trade plans on player-owned ships. • Fixed issues with drone capacity after a drone launch pad is destroyed. • Fixed not being able to steer after loading certain savegames. • Fixed several bugs related to launching and docking remote controlled drones. • Fixed some cases where mouse-picking positions on menus were incorrect. • Fixed distance text at target elements not being centered. • Fixed details menu for ships in construction. • Fixed some incorrect speed values in menus. • Fixed problem highlighting station modules by clicking on them in the map. • Fixed incorrect part positions in holomap detail view. • Fixed accuracy issues with trade prices in savegames. • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. • Fixed several small glitches with the crosshair in external view. • Fixed player being

Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on. Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans. http://youtu.be/o4cqR50re3o

New features and improvements:

New Feature: Target can now be set directly from within the holomap. • New Feature: Flight assist mode can now be disabled. • Added audio feedback for when the game is saved. • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. • Improved text-readability of distance and destination texts at target elements. • Improved performance and responsiveness of UI. • Improved accuracy of mouse click/pick detection. • Improved shooting behavior in external view. • Improved readability of start menu, options menu and sidebar by removing "scan lines". • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.

Fixes:

• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times. • Fixed player falling through floor of ship if walking around while in super-highway. • Fixed broken player movement after certain multi-stage conversations. • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. • Fixed police not picking up all dropped illegal containers from player when scanned. • Fixed engineer repairing hull too slowly if there are no other damaged elements. • Fixed shipyards potentially starting to build when something is docking/undocking. • Fixed ships/stations still shooting at objects when they shouldn't in certain cases. • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. • Fixed combat drones not using evade manoeuvers in several cases. • Fixed missing weapons in playership encyclopedia entry. • Fixed several issues with crafting mission. • Fixed several issues with text and localisations. • Fixed several issues with the Twilight Sentinel plot battle. • Fixed Plutarch Overwatch station repairing itself after being destroyed. • Fixed engine rotation of the Eterscel Raider. • Fixed trade reservation clean up when canceling trade plans on player-owned ships. • Fixed issues with drone capacity after a drone launch pad is destroyed. • Fixed not being able to steer after loading certain savegames. • Fixed several bugs related to launching and docking remote controlled drones. • Fixed some cases where mouse-picking positions on menus were incorrect. • Fixed distance text at target elements not being centered. • Fixed details menu for ships in construction. • Fixed some incorrect speed values in menus. • Fixed problem highlighting station modules by clicking on them in the map. • Fixed incorrect part positions in holomap detail view. • Fixed accuracy issues with trade prices in savegames. • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. • Fixed several small glitches with the crosshair in external view. • Fixed player being

Source

Steam News / 2 September 2015

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