HomeGamesUpdatesPricingMethodology
Steam News20 October 20196y ago

New Tutorials (New Patch)

What's new? The four tutorial videos have been reworked to use new footage, instead of stuff from where the old footage, where the textures were MS Paint (if they existed) and the enemies were weird Gumby-esque white cl

Full notes

Full WyVRn: Dragon Flight VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • UI and audio
addedWhat's new?The four tutorial videos have been reworked to use new footage, instead of stuff from where the old footage, where the textures were MS Paint (if they existed) and the enemies were weird Gumby-esque white clay men.
changedWhat's new?I rearranged the emergency spells to be better, too.
changedWhat's new?The emergency spells also tell you what the level's objective is.
fixedWhat's new?Fixed behaviour where moving spells would face them the wrong way.
addedWhat's Next?I think I might be making a new level to race through the level. A time-attack of sorts. It'll be fun.
changedWhat's Next?Aside from that, it's time to make fore more responsive sounds! It's not always obvious if you've dealt damage to someone or have been dealt damage. I want to give some audio feedback to that kind of thing.

What's new?

The four tutorial videos have been reworked to use new footage, instead of stuff from where the old footage, where the textures were MS Paint (if they existed) and the enemies were weird Gumby-esque white clay men.

Smaller things:

  • I rearranged the emergency spells to be better, too.

  • The emergency spells also tell you what the level's objective is.

  • Brightened the level lighting for Message Delivery... again.

  • Fixed behaviour where moving spells would face them the wrong way.

What's Next?

I think I might be making a new level to race through the level. A time-attack of sorts. It'll be fun.

Aside from that, it's time to make fore more responsive sounds! It's not always obvious if you've dealt damage to someone or have been dealt damage. I want to give some audio feedback to that kind of thing.

Source

Steam News / 20 October 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.