Full notes
Full WyVRn: Dragon Flight VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Airshiphas a new camera angle focused on the airship.
- AirshipFixed the collider code so the pieces that fall away don't fall through the airship or spin weirdly.
Balanced the double Air Spell to launch less dramatically high.
Tweaked the stun code so that enemies who happen to be at the peak of an arc aren't counted as 'grounded' and recover midair.
Audio: Fix bug where muting the audio would cause all dialogue lines to play at the same time.
- Level SelectTweaked the position of George.
Level Select: Gave the blackboard a wooden border.
Enemies:
Wizard: Tweaks for shield and the wizard hat so it doesn't violently launch when its user is stunned or killed.
- WizardTweaked rendering so that they don't pop in and out of existence.
Tortoises (Not the dormant god one): Now freezable (but not stunnable).
Source
Changelog.gg summarizes and formats this update. How we read updates.
