HomeGamesUpdatesPricingMethodology
Steam News7 August 20196y ago

Quick Emergency Update! (New Patch)

What's New? I redid some of the 'ride height' settings (the code that sticks you to the wall or lowers you onto the floor or whatever you're walking on) because after the changes in my foot IK patch, you were sinking th

Full notes

Full WyVRn: Dragon Flight VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Maps
  • Balance
fixedWhat's New?I redid some of the 'ride height' settings (the code that sticks you to the wall or lowers you onto the floor or whatever you're walking on) because after the changes in my foot IK patch, you were sinking through some stuff you were trying to climb onto, or getting bounced back by it. It should feel better, and also you aren't going to be sitting with your head straight up lower than the people that you're fighting. While I was in there, I also added a few pillars and such to the Luncheon Defense level. They needed something to make the terrain more interesting for things like the other locomotion options, and now some of the pillars mark out the paths the enemies take. Fixed a problem where parts of the harness disappeared in the IK update. Fixed a problem from last patch where the dragon breath was colliding with the dragon's own face.
changedWhat's Next?More footage capturing, more balance tweaks. You get the drill now.

What's New?

I redid some of the 'ride height' settings (the code that sticks you to the wall or lowers you onto the floor or whatever you're walking on) because after the changes in my foot IK patch, you were sinking through some stuff you were trying to climb onto, or getting bounced back by it. It should feel better, and also you aren't going to be sitting with your head straight up lower than the people that you're fighting. While I was in there, I also added a few pillars and such to the Luncheon Defense level. They needed something to make the terrain more interesting for things like the other locomotion options, and now some of the pillars mark out the paths the enemies take. Fixed a problem where parts of the harness disappeared in the IK update. Fixed a problem from last patch where the dragon breath was colliding with the dragon's own face.

What's Next?

More footage capturing, more balance tweaks. You get the drill now.

Source

Steam News / 7 August 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.