Full notes
Full Wyvia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fellow Mercenaries here is the latest patch notes hot off the presses.
What changed
- Fixes
- Balance
- Performance
- UI and audio
- Gameplay
- Maps
Please remember to review the game as that helps your fellow gamers find the game and us with visibiliity, We are blown away by how much everyone has loved the game.
If there's an issue that hasn't been resolved below please visit the forums or discord to report your issues.
FIXES
Fixed Intensify damage calculations (it works now)
Fixed Gelato sprite not appearing on the main menu if you saved with it on
Fixed Ninja's Flicker ability not working on Huge Knights
Fixed Snow's name not appearing in the Monster Diary
Fixed typo in Comfy Cocoa's name
Fixed typo in Obsidioth's description
Redesigned monster portal arenas so softlocks no longer happen
Fixed delinquent bangle's damage bonus
Fixed debt warrant's damage bonus
Fixed all bling up achievements sharing the same name
Fixed magical spring not fitting in the active statuses HUD background.
Surge Orbs and Glyphs now clear when you enter a new area
CHANGES
Added a few more Huge Knights to the world map, just a few
Flying eyes in Haunted House and Dark Temple now follow you around, making the fake wall puzzles less painful to traverse.
Increased the maximum amount of surge orbs to 100 at one time. (am I gonna regret this? probably)
Added "Mr Sneaker" sprites created by my brother. You can unlock by finishing the game or naming yourself "Sneaker" (not case sensitive)
Mountain clouds on the Main Menu screen now animate
Monster locations are now revealed on the map screen after you finish the game
Escape key brings up the quit menu in the main menu screen
BALANCING (oh noooo)
Joker's Joke skill and Hysterical effects no longer works on bosses
Added an exp penalty for monsters spawned from the Monster Respawn Portals. penalty depends on the rates, starting at 2.5% less exp from x2 enemies to 25% less exp from x10 enemies. Gold amounts have not been touched. (you still get a ton of exp from monsters spawned this way)
Wayfarer's Scavenge skill now starts at 11 seconds from 15 seconds, and decreases by 0.5 seconds per skill point invested.
Source
Changelog.gg summarizes and formats this update. How we read updates.
