Full notes
Full Wyrmicide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Wyrmicide changes
Fixes
Combat AI does a better job of avoiding the electrical field.
AI opponent can't track your piece while it's invisible.
Match ends when a Wyrm is defeated, even if more combats are queued.
Pieces don't take damage once combat is settled, preventing the winner being left with no HP.
AI doesn't move into trapped tiles.
Leftover projectiles are removed after each combat.
Known Issues
AI behaves poorly when target is behind a crevasse on the mountain arena.
Scorpion may sometimes become unresponsive.
Source
Changelog.gg summarizes and formats this update. How we read updates.
