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Steam News14 April 20262mo ago

Community Update!

Soldiers! Following the recent Gods of War meeting with both CinC's (Checov and Quinn), here is a update on server events, gameplay adjustments, and immediate executive decisions from XOOM and OHM, based on your feedbac

Full notes

Full WWII Online update

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What changed

1 fix0 additions2 changes0 removals
  • Compatibility
  • Balance
changedFollowing the recent Gods of War meeting with both CinC's (Checov and Quinn), here is a update on server events, gameplay adjustments, and immediate executive decisions from XOOM and OHM, based on your feedback. Next Target: Open Beta Stress Test. This Wednesday (Tommorow) , the Campaign and Training servers will be locked for a few hours. All players will be routed into the Open Beta server for critical stress testing. Keep an eye on social media for timing updates from TEX.
fixedExecutive Decisions & Updates To address recent community feedback regarding the garrison changes and population imbalances, the following adjustments are live: 1) HC FMS Restored (With Limits) : HC Officers can once again deploy the HC FMS. To prevent the previous "whack-a-mole" meta, there is now a 10-minute cooldown to redeploy after an FMS is placed or destroyed. 2) Navy Mobility Restored : 5 Trucks have been added directly to the Navy Garrison so Naval Infantry can once again launch offensive operations from the docks. 3) TZ3 F2P Balancing (1-Week Test) : To combat late-night population skewing and VP hoarding, Free-to-Play players in TZ3 will be forced onto the underpopulated faction. We will reevaluate this after one week. 4) Armor & RDP Adjustments: Heavy and medium tanks remain removed from garrisons (the Char B1 appearing in 2 AB was a bug and has been fixed). Concurrently, factory repair timers have been altered, making RDP highly effective against heavy/medium armor. Pilots report feeling much more useful under these new mechanics. (Note: Manual factory repairs are not possible due to engine limitations ). Upcoming Operations:
changedOperation Reaper (May 24). See you in the Open Beta tommorow!

WWII Online changes

changedFollowing the recent Gods of War meeting with both CinC's (Checov and Quinn), here is a update on server events, gameplay adjustments, and immediate executive decisions from XOOM and OHM, based on your feedback. Next Target: Open Beta Stress Test. This Wednesday (Tommorow) , the Campaign and Training servers will be locked for a few hours. All players will be routed into the Open Beta server for critical stress testing. Keep an eye on social media for timing updates from TEX.
fixedExecutive Decisions & Updates To address recent community feedback regarding the garrison changes and population imbalances, the following adjustments are live: 1) HC FMS Restored (With Limits) : HC Officers can once again deploy the HC FMS. To prevent the previous "whack-a-mole" meta, there is now a 10-minute cooldown to redeploy after an FMS is placed or destroyed. 2) Navy Mobility Restored : 5 Trucks have been added directly to the Navy Garrison so Naval Infantry can once again launch offensive operations from the docks. 3) TZ3 F2P Balancing (1-Week Test) : To combat late-night population skewing and VP hoarding, Free-to-Play players in TZ3 will be forced onto the underpopulated faction. We will reevaluate this after one week. 4) Armor & RDP Adjustments: Heavy and medium tanks remain removed from garrisons (the Char B1 appearing in 2 AB was a bug and has been fixed). Concurrently, factory repair timers have been altered, making RDP highly effective against heavy/medium armor. Pilots report feeling much more useful under these new mechanics. (Note: Manual factory repairs are not possible due to engine limitations ). Upcoming Operations:
changedOperation Reaper (May 24). See you in the Open Beta tommorow!

Soldiers!

Following the recent Gods of War meeting with both CinC's (Checov and Quinn), here is a update on server events, gameplay adjustments, and immediate executive decisions from XOOM and OHM, based on your feedback. Next Target: Open Beta Stress Test. This Wednesday (Tommorow), the Campaign and Training servers will be locked for a few hours. All players will be routed into the Open Beta server for critical stress testing. Keep an eye on social media for timing updates from TEX.

Executive Decisions & Updates To address recent community feedback regarding the garrison changes and population imbalances, the following adjustments are live: 1)

HC FMS Restored (With Limits)

HC Officers can once again deploy the HC FMS. To prevent the previous "whack-a-mole" meta, there is now a 10-minute cooldown to redeploy after an FMS is placed or destroyed. 2)

Navy Mobility Restored

5 Trucks have been added directly to the Navy Garrison so Naval Infantry can once again launch offensive operations from the docks. 3)

TZ3 F2P Balancing (1-Week Test)

To combat late-night population skewing and VP hoarding, Free-to-Play players in TZ3 will be forced onto the underpopulated faction. We will reevaluate this after one week. 4)

Armor & RDP Adjustments

Heavy and medium tanks remain removed from garrisons (the Char B1 appearing in 2 AB was a bug and has been fixed). Concurrently, factory repair timers have been altered, making RDP highly effective against heavy/medium armor. Pilots report feeling much more useful under these new mechanics. (Note: Manual factory repairs are not possible due to engine limitations ).

Upcoming Operations

We are pushing to hit critical player thresholds in the coming months:

  1. Operation Storm King (April 26).

  2. Operation Reaper (May 24). See you in the Open Beta tommorow!

Source

Steam News / 14 April 2026

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