Soldiers! Following the recent Gods of War meeting with both CinC's (Checov and Quinn), here is a update on server events, gameplay adjustments, and immediate executive decisions from XOOM and OHM, based on your feedbac
Full notes
Full WWII Online update
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What changed
1 fix0 additions2 changes0 removals
Compatibility
Balance
changedFollowing the recent Gods of War meeting with both CinC's (Checov and Quinn), here is a update on server events, gameplay adjustments, and immediate executive decisions from XOOM and OHM, based on your feedback. Next Target: Open Beta Stress Test. This Wednesday (Tommorow) , the Campaign and Training servers will be locked for a few hours. All players will be routed into the Open Beta server for critical stress testing. Keep an eye on social media for timing updates from TEX.
fixedExecutive Decisions & Updates To address recent community feedback regarding the garrison changes and population imbalances, the following adjustments are live: 1) HC FMS Restored (With Limits) : HC Officers can once again deploy the HC FMS. To prevent the previous "whack-a-mole" meta, there is now a 10-minute cooldown to redeploy after an FMS is placed or destroyed. 2) Navy Mobility Restored : 5 Trucks have been added directly to the Navy Garrison so Naval Infantry can once again launch offensive operations from the docks. 3) TZ3 F2P Balancing (1-Week Test) : To combat late-night population skewing and VP hoarding, Free-to-Play players in TZ3 will be forced onto the underpopulated faction. We will reevaluate this after one week. 4) Armor & RDP Adjustments: Heavy and medium tanks remain removed from garrisons (the Char B1 appearing in 2 AB was a bug and has been fixed). Concurrently, factory repair timers have been altered, making RDP highly effective against heavy/medium armor. Pilots report feeling much more useful under these new mechanics. (Note: Manual factory repairs are not possible due to engine limitations ). Upcoming Operations:
changedOperation Reaper (May 24). See you in the Open Beta tommorow!
WWII Online changes
changedFollowing the recent Gods of War meeting with both CinC's (Checov and Quinn), here is a update on server events, gameplay adjustments, and immediate executive decisions from XOOM and OHM, based on your feedback. Next Target: Open Beta Stress Test. This Wednesday (Tommorow) , the Campaign and Training servers will be locked for a few hours. All players will be routed into the Open Beta server for critical stress testing. Keep an eye on social media for timing updates from TEX.
fixedExecutive Decisions & Updates To address recent community feedback regarding the garrison changes and population imbalances, the following adjustments are live: 1) HC FMS Restored (With Limits) : HC Officers can once again deploy the HC FMS. To prevent the previous "whack-a-mole" meta, there is now a 10-minute cooldown to redeploy after an FMS is placed or destroyed. 2) Navy Mobility Restored : 5 Trucks have been added directly to the Navy Garrison so Naval Infantry can once again launch offensive operations from the docks. 3) TZ3 F2P Balancing (1-Week Test) : To combat late-night population skewing and VP hoarding, Free-to-Play players in TZ3 will be forced onto the underpopulated faction. We will reevaluate this after one week. 4) Armor & RDP Adjustments: Heavy and medium tanks remain removed from garrisons (the Char B1 appearing in 2 AB was a bug and has been fixed). Concurrently, factory repair timers have been altered, making RDP highly effective against heavy/medium armor. Pilots report feeling much more useful under these new mechanics. (Note: Manual factory repairs are not possible due to engine limitations ). Upcoming Operations:
changedOperation Reaper (May 24). See you in the Open Beta tommorow!
Soldiers!
Following the recent Gods of War meeting with both CinC's (Checov and Quinn), here is a update on server events, gameplay adjustments, and immediate executive decisions from XOOM and OHM, based on your feedback.Next Target: Open Beta Stress Test. This Wednesday (Tommorow), the Campaign and Training servers will be locked for a few hours. All players will be routed into the Open Beta server for critical stress testing. Keep an eye on social media for timing updates from TEX.
Executive Decisions & Updates To address recent community feedback regarding the garrison changes and population imbalances, the following adjustments are live: 1)
HC FMS Restored (With Limits)
HC Officers can once again deploy the HC FMS. To prevent the previous "whack-a-mole" meta, there is now a 10-minute cooldown to redeploy after an FMS is placed or destroyed. 2)
Navy Mobility Restored
5 Trucks have been added directly to the Navy Garrison so Naval Infantry can once again launch offensive operations from the docks. 3)
TZ3 F2P Balancing (1-Week Test)
To combat late-night population skewing and VP hoarding, Free-to-Play players in TZ3 will be forced onto the underpopulated faction. We will reevaluate this after one week. 4)
Armor & RDP Adjustments
Heavy and medium tanks remain removed from garrisons (the Char B1 appearing in 2 AB was a bug and has been fixed). Concurrently, factory repair timers have been altered, making RDP highly effective against heavy/medium armor. Pilots report feeling much more useful under these new mechanics. (Note: Manual factory repairs are not possible due to engine limitations ).
Upcoming Operations
We are pushing to hit critical player thresholds in the coming months:
Operation Storm King (April 26).
Operation Reaper (May 24). See you in the Open Beta tommorow!