In this update2
Full notes
Full Wurm Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- Maps
Wurm Online changes
Server Changelog
Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.
Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.
Change: Issues with skill checks on docks and floors:
- BugfixFixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.
- BugfixFixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.
Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.
Some more info on this to clear up any confusion:
Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.
Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.
Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.
Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).
Change: Error messages for needing skill to build at a certain height will now tell you the skill required.
Change: Goblin Camp Tweaks:
Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.
- BugfixGoblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.
Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.
- ChangeGoblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.
- BugfixFixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.
- BugfixFixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.
- BugfixFixed an issue with some new cave entrances not updating the surface height of the tile properly.
- BugfixFixed some cases of being able to drop multiple one-per-tile items on the same tile.
- BugfixFixed some staircases requiring a trowel instead of a mallet/hammer.
- BugfixFixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.
- BugfixFixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.
Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.
Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.
- BugfixFixed some guards getting stuck when trying to path to a target very far away.
Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.
Bugfix: You can no longer mine cave ceilings which are already close to maximum height.
- BugfixFixed disembark action not working on dock floors inside caves.
Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.
Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.
- BugfixImproved grammar when blocking a goblin projectile with a shield.
Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.
Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.
Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.
Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.
Client Changelog
Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.
- BugfixFixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.
Source
Changelog.gg summarizes and formats this update. How we read updates.
