HomeGamesUpdatesPricingMethodology
Steam News2 August 20241y ago

“Wukong's Pool” v1.1 game update

After the game was released, we received a lot of feedback from players. During this period, we made the following optimizations to the gameplay.

Full notes

Full Wukong's Pool update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Performance
  • Gameplay
  • Balance
changedAfter the game was released, we received a lot of feedback from players. During this period, we made the following optimizations to the gameplay.
changedGame Logic AdjustmentNow "Wukong's Pool" has adjusted the "single card mode" and "multi-card mode" to "normal mode" and "crazy mode", and the game logic is more unified:
changedGame Logic AdjustmentAfter the start, the player draws 5 cards per round, and each completed card will gain a skill upgrade.
changedGame Logic AdjustmentIf no card is completed in one stroke, 1 health will be deducted.
addedDifficulty AdjustmentAdd a card curse mechanism to make the game more random in "crazy mode" but not too difficult.
addedContent Richness7 new skills, including new active skills that can interact with hand cards.

Wukong's Pool changes

changedAfter the game was released, we received a lot of feedback from players. During this period, we made the following optimizations to the gameplay.
changedNow "Wukong's Pool" has adjusted the "single card mode" and "multi-card mode" to "normal mode" and "crazy mode", and the game logic is more unified:
changedAfter the start, the player draws 5 cards per round, and each completed card will gain a skill upgrade.
changedIf no card is completed in one stroke, 1 health will be deducted.
addedAdd a card curse mechanism to make the game more random in "crazy mode" but not too difficult.

After the game was released, we received a lot of feedback from players. During this period, we made the following optimizations to the gameplay.

Game Logic Adjustment

Now "Wukong's Pool" has adjusted the "single card mode" and "multi-card mode" to "normal mode" and "crazy mode", and the game logic is more unified:

  • After the start, the player draws 5 cards per round, and each completed card will gain a skill upgrade.

  • If no card is completed in one stroke, 1 health will be deducted.

  • In the crazy mode, the logic is the same as the normal mode, but the card difficulty will be higher, and random cards will be "cursed".

Difficulty Adjustment

In the previous version, the difficulty gradient of the 54 cards was too steep, causing players to feel very frustrated when playing. We have made the following adjustments:

  • Greatly reduce the overall difficulty of the cards.

  • Add a card curse mechanism to make the game more random in "crazy mode" but not too difficult.

Content Richness

This update also brings more content, including:

  • 10 card curses.

  • 7 new skills, including new active skills that can interact with hand cards.

If you encounter any problems during the game, feel free to report to us at ruizstudiogo@gmail.com.

Source

Steam News / 2 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.