Full notes
Full Wrong Elevator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
Hello Explorers! π
As the playtest continues, new bugs are being found. Appreciate your help with bug reports and feedback. We greatly value your help! π§‘ We prepared an update based on your feedback and bug reports:
Main:
Added hit effect to breakable props
Added new breakable wooden barrel prop
Breakable props now spawn in regular rooms
Added small fuel rooms
Empty floors added
Flashlight now have double capacity and 2.5x regeneration rate
Reduced floor fuel consumption 5x
Added new sounds for scrap
Scrap now have bigger hitbox
Look smoothing option removed (If you had it on, you can delete GameOptions file Path: "Wrong Elevator Playtest\\Wrong Elevator_Data\\Data\\Config")
Scrap HUD UI feedbacks added
Added inventory HUD UI
Workbench interactable glow added
Fixes:
Added hit effect to breakable props
Fixed door spawn inside the wall
Fixed fuses loot item physics
Fixed shop multiple buy error
Fixed steam stats error
Fixed light manager error
Fixed descent button instruction paper typo
Fixed repeating anomaly floors
Fixed basketball physics
Source
Changelog.gg summarizes and formats this update. How we read updates.
