In this update2
Full notes
Full Writer's Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings writers! Update 2.0.0 - the biggest since launch! Featuring new publication types, order board system, dozens of perks, revamped Career mode and more. Steam post image
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Events
Writer's Rush changes
Key Changes
New publication type - Articles
New publication type - Fanfiction
New publication type - Advertising slogans
New publication type - Text editing
New publication type - Text translation
New publication type - Fairy tales
New publication type - Screenplays (film)
New publication type - Video game scripts
New publication type - Commercial scripts
Added support for Ubuntu
New Order Board mechanic
New Fatigue and Burnout mechanics
New Publisher selection and Publisher trust systems
Added 50+ perks and knowledge points system
New perk: Slider memory
Changed all round objectives in Career mode
Added Level 7 to Career mode
Added tutorial
Added additional round objectives for each Career round
Expanded post-round statistics in Career mode
Balance and AI changes
Animation performance improvements and more
Detailed Breakdown:
New Publication Types ArticlesFanfictionAdvertising slogansText editingText translationsFairy talesScreenplays (film)Video game scriptsCommercial scripts Steam post image Each publication type has unique writing mechanics! This significantly diversifies gameplay as players face new challenges with each format. For translations, you must identify the language and translate phrases. Steam post image For slogans - identify products and target audiences. Steam post image For fairy tales - compose stories based on client requirements. Steam post image Articles feature three unique minigames! Like reconstructing sentence order: Steam post image The update adds substantial new content. Note these works are now rated on a 3-star scale (different from books). Steam post image
Order Board Steam post image You can now take on publication writing assignments. It's possible to accept multiple assignments at once — this boosts your rewards but also demands better planning, since missing a deadline will result in a small penalty. The exciting part is that other players can take on assignments too. Plus, publishers have been introduced into the game. If you complete several jobs for the same publisher, you’ll unlock the ability to sell them any of your own works in the future.
Publishers Few publishers will risk new writers initially. Build relationships by completing their orders to unlock new opportunities.
Fatigue System Now, every time you work on a project, you accumulate fatigue. Once fatigue reaches 100%, your writing speed slows down, and there's a risk of burnout. Burnout means your character abandons the current project and refuses to start a new one for a while. Fatigue might be a minor issue early in the game, but in the late game, you can usually ignore it. This system adds strategic depth to how you plan and select orders, and introduces a layer of tension that keeps things interesting.
- Knowledge & Perks Knowledge unlocks perks . Earn Knowledge Points by- Completing orders - Writing new combinations - Winning minigames against others
Revamped Career Mode Thanks to new publication types, each round now feels truly unique.
The victory conditions have been updated
Round 1: Qualification (only Articles and Fanfics available)
Round 2
Max Prestige (Articles, Fanfics, plus Translations and Ads)
Round 3
Screenwriter Showdown (only Screenwriting is allowed) …and so on. Books are now unlocked starting from Round 4 . Each round features unique additional goals for varied gameplay. Post-round personal statistics provide deeper insights.
Now let's review our original roadmap
Planned Updates: Secondary character name changes Additional round goals (implemented in 2.0) Save anytime feature Slider setting memory (now a perk) Endless mode Proper tutorial (implemented) Publisher mechanics (implemented) Contracts system (replaced by Order Board) Cover editing (color customization available via perk) Perk system (implemented in 2.0) 200+ new stories (~200 across new types) Real-world events (removed to reduce popups)Sequels (not sure yet how to implement this properly) — (2.0. Unfortunately the only item not fully realized) Detailed statistics (more detailed stats done in 2.0)
Unplanned Additions
Battle Royale mode Fatigue mechanics Overall this update delivers substantial improvements - gameplay is more varied, progression feels organic, and systems interconnect meaningfully. Thank you all for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
