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Steam News27 May 20215y ago

Power-Ups and Ultimates Updated

Following community feedback from recent playtesting events, we have overhauled the power-up system and the ultimate system to make them more simple, clear and effective.

In this update5

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Full Wreckout update

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What changed

0 fixes2 additions5 changes0 removals
  • Events
  • Gameplay
changedFollowing community feedback from recent playtesting events, we have overhauled the power-up system and the ultimate system to make them more simple, clear and effective. Let's take a look:
changedAbility TypesNOW: Ultimates always enhance your shooting or tackling capability i.e. they apply a super power to your existing capabilities.
addedAbility TypesBelow you can see an example of the new Ignite Scattershot ultimate assigned to the Ignite character:
changedPower UpsPower-ups are spawned from smashed bricks and can be collected during gameplay. The system has been updated as follows:
changedCollectionBEFORE: You could collect them by driving through them, or they could be collected by a loose ball, with the last player to have possession of the ball getting the power-up. This could sometimes be confusing as the frantic nature of the gameplay made it difficult to tell who has last touched the ball.
addedPower-Up TypesNOW: We now have separate power-ups for brick rebuild, armour and shield so you can clearly see the result before collecting.

Wreckout changes

changedFollowing community feedback from recent playtesting events, we have overhauled the power-up system and the ultimate system to make them more simple, clear and effective. Let's take a look:
changedNOW: Ultimates always enhance your shooting or tackling capability i.e. they apply a super power to your existing capabilities.
addedBelow you can see an example of the new Ignite Scattershot ultimate assigned to the Ignite character:
changedPower-ups are spawned from smashed bricks and can be collected during gameplay. The system has been updated as follows:
changedBEFORE: You could collect them by driving through them, or they could be collected by a loose ball, with the last player to have possession of the ball getting the power-up. This could sometimes be confusing as the frantic nature of the gameplay made it difficult to tell who has last touched the ball.

Following community feedback from recent playtesting events, we have overhauled the power-up system and the ultimate system to make them more simple, clear and effective. Let's take a look:

Ultimate Abilities

The system for ultimate abilities had been simplified as follows:

Assignment

  • BEFORE: The were randomly assigned to characters

  • NOW: Each character has a specific ultimate

Triggering

  • BEFORE: Play skillfully to fill your skill meter to level 1, 2 or 3 and then trigger

  • NOW: You can use your character's ultimate once per match

Ability Types

  • BEFORE: A mixture of ability types, from turning your opponent into an ice cube, to repelling tackles, to rebuilding or armouring bricks.

  • NOW: Ultimates always enhance your shooting or tackling capability i.e. they apply a super power to your existing capabilities.

Below you can see an example of the new Ignite Scattershot ultimate assigned to the Ignite character:

Power Ups

Power-ups are spawned from smashed bricks and can be collected during gameplay. The system has been updated as follows:

Collection

  • BEFORE: You could collect them by driving through them, or they could be collected by a loose ball, with the last player to have possession of the ball getting the power-up. This could sometimes be confusing as the frantic nature of the gameplay made it difficult to tell who has last touched the ball.

  • NOW: You can collect them by driving through them, but a loose ball will collide with them and push them around the arena. This means you can flush a power-up out of the loop in Pinball Dream Park for example by firing the ball through it.

Power-Up Types

  • BEFORE: We had one type of power-up which would randomly result in either bricks being rebuilt, armoured or shielded.

  • NOW: We now have separate power-ups for brick rebuild, armour and shield so you can clearly see the result before collecting.

These changes create an elegantly balanced system where Ultimates, which are offensive/attacking in nature, are character based and can be triggered once per match, while power-ups, which are defensive in nature, can be collected during gameplay.

Source

Steam News / 27 May 2021

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