With new out-of-this-world arenas and party-time characters created, we needed a new-look logo for Wreckout to capture the essence of the game.
In this update1
Full notes
Full Wreckout update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Maps
Performance
addedWith new out-of-this-world arenas and party-time characters created, we needed a new-look logo for Wreckout to capture the essence of the game.
changedCapturing the ActionWe chose the sketch which felt like it captured the fun-factor of the game and the vehicle element, but we also wanted to incorporate the unique "car-catapult" mechanic which is central the the Wreckout experience, so the next stage was to sketch in some ideas for incorporating the tethered ball:
changedCapturing the ActionWe realised at this stage that we could capture another key element of the gameplay by using the font to represent the bricks which players smash up in the game. This was worked into the design as we moved into the colour-test phase:
changedCapturing the ActionWith our colour-scheme chosen, we iterated on the ball tether and the bricks-smashing effect of the font, before producing the final render:
addedCapturing the ActionFinally, we combined it with the new arena and character artwork to complete the exciting new look for Wreckout !
Wreckout changes
addedWith new out-of-this-world arenas and party-time characters created, we needed a new-look logo for Wreckout to capture the essence of the game.
changedWe chose the sketch which felt like it captured the fun-factor of the game and the vehicle element, but we also wanted to incorporate the unique "car-catapult" mechanic which is central the the Wreckout experience, so the next stage was to sketch in some ideas for incorporating the tethered ball:
changedWe realised at this stage that we could capture another key element of the gameplay by using the font to represent the bricks which players smash up in the game. This was worked into the design as we moved into the colour-test phase:
changedWith our colour-scheme chosen, we iterated on the ball tether and the bricks-smashing effect of the font, before producing the final render:
addedFinally, we combined it with the new arena and character artwork to complete the exciting new look for Wreckout !
With new out-of-this-world arenas and party-time characters created, we needed a new-look logo for Wreckout to capture the essence of the game.
Capturing the Action
We wanted a logo which captured the unique action of Wreckout at a glance. We started with some concept sketches:
We chose the sketch which felt like it captured the fun-factor of the game and the vehicle element, but we also wanted to incorporate the unique "car-catapult" mechanic which is central the the Wreckout experience, so the next stage was to sketch in some ideas for incorporating the tethered ball:
We realised at this stage that we could capture another key element of the gameplay by using the font to represent the bricks which players smash up in the game. This was worked into the design as we moved into the colour-test phase:
With our colour-scheme chosen, we iterated on the ball tether and the bricks-smashing effect of the font, before producing the final render:
Finally, we combined it with the new arena and character artwork to complete the exciting new look for Wreckout!