HomeGamesUpdatesPricingMethodology
Steam News1 June 20261mo ago

Patch 1.1.0 - The ️Balance Patch

⚖️Balance First boss -> Laser Cannon Robot (Level 1) Sword strike damage reduced from 15 to 9 Laser beam damage reduced from 10 to 6 Laser orb projectile damage reduced from 5 to 4 Second boss -> Dancing Alien (Level 2)

Full notes

Full Wrecking Wave update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions13 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedFirst boss -> Laser Cannon Robot (Level 1)Sword strike damage reduced from 15 to 9
changedFirst boss -> Laser Cannon Robot (Level 1)Laser beam damage reduced from 10 to 6
changedFirst boss -> Laser Cannon Robot (Level 1)Laser orb projectile damage reduced from 5 to 4
changedDashDash invincibility increased from 0.6s to 0.85s ! it's now easier to dash through projectiles and enemy attacks unharmed.
changedEarlier skill accessMore Defense (50% chance to deflect projectiles) now unlocks as soon as you reach Level 2 , instead of Level 5, available right when the early difficulty spike hits.
changedSkill price reductionsGain HP 6000 to 5500
Sword strike damage159Sword strike damage decreased, nerfLaser beam damage106Laser beam damage decreased, nerfLaser orb projectile damage54Laser orb projectile damage decreased, nerfDash invincibility0.6s0.85sDash invincibility increased, buff

⚖️Balance

First boss -> Laser Cannon Robot (Level 1)

  • Sword strike damage reduced from 15 to 9

  • Laser beam damage reduced from 10 to 6

  • Laser orb projectile damage reduced from 5 to 4

Second boss -> Dancing Alien (Level 2)

  • Win threshold lowered from 55% to 50%, you now need to hit fewer notes to clear the dance-off!

Dash

  • Dash invincibility increased from 0.6s to 0.85s! it's now easier to dash through projectiles and enemy attacks unharmed.

Earlier skill access

  • More Defense (50% chance to deflect projectiles) now unlocks as soon as you reach Level 2, instead of Level 5, available right when the early difficulty spike hits.

Skill price reductions

  • Gain HP 6000 to 5500

  • Higher Speed 2100 to 2000

  • Higher Jump 2000 to 1700

  • Dash Cooldown 1800 to 1500

Level tuning

  • Adjusted enemy placements across several campaign levels for a fairer, more readable difficulty curve.

⚙️Bug Fix

Audio fix

  • Destroying a train now plays its explosion sound effect (it was previously silent)

PS: You can farm levels you've already completed for more points and buy upgraded skills!

Patch 1.1.0

Source

Steam News / 1 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.