Full notes
Full Wreckfest update
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What changed
- Gameplay
- Fixes
- Performance
- Events
- UI and audio
Wreckfest changes
- Venomhero
We're actively working on improving the gameplay experience based on the feedback.
Please find below a summary of items fixed or improved upon in this release.
Game version
PC: 1.259651
SYSTEM
Game no longer crashes when quitting while vehicle mods are enabled.
Invalid analytics data will no longer prevent the game from launching.
Date stamps of conflicting files are now shown in the Steam Cloud popup.
Fixed a crash in the effect system when using certain mods.
GAMEPLAY/VEHICLES
Added upgrades for Super-Venom.
Fixed Super-Venom deform glitch.
Fixed Roadcutter rear spoiler deform glitch.
Fixed Speedbird tournament reward livery UV mapping bug.
Improved Wardigger upshift/downshift logic.
TOURNAMENT MODE
FP (Fame Points) earned from completed challenges should be now received correctly, even for past challenges.
Player can now choose to remove ineligible local result in case there's amismatch between the local and leaderboard result. This can occur for example due to the upload of the result failing, or in case your (cheated) result has been deleted from the leaderboard.
AUDIO
In-game: AI vehicle mixdown adjustments & perf improvements.
In-game: Initialize each AI vehicle engine sound with a range randomized pitch offset, to improve separation / uniqueness between for multiples of same vehicle.
- In-gameAdjusted player vehicles to use similar distance-based playback prioritization sorting as AI vehicles, to address possible active voice stealing in free cam mode.
Big Rig / Doom Rig: Optimized DSP effect usage.
- Roadslayer / Roadslayer GTFixed broken soundbank, mixdown and engine sound tweaks.
- HellrideAdded missing position tracking to flame barrel objects for correct surround panning.
Thanks for all the feedback and happy wrecking!
Source
Changelog.gg summarizes and formats this update. How we read updates.
