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Steam News16 November 20187y ago

We Have A New Home!

Heya Wreckers, As you might have already heard, we have some thrilling news to share with you!

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Full Wreckfest update

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • UI and audio
changedHeya Wreckers, As you might have already heard, we have some thrilling news to share with you! Earlier this week, THQ Nordic announced that it had acquired Bugbear Entertainment, a game developer best known for FlatOut games, Ridge Racer Unbounded and of course Wreckfest . What that means is that our beloved studio is now owned by THQ Nordic, also the publisher of Wreckfest . While we will continue operating normally under our own name even after the acquisition, we thought this would be a good opportunity to explain the situation and give you a bit of insight info, so please read on. All the way since THQ Nordic jumped in as a publisher for Wreckfest , we’ve had a marvellous and mutually beneficial relationship with them. We’ve also seen what they’re doing with their other studios and franchises, and we loved how much they clearly care about their games. We could easily see how Bugbear as a studio as well as our games such as Wreckfest would fit right in, so in many ways becoming part of the THQ Nordic’s stable of incredibly talented teams felt like a natural move for us. Basically, what it boils down to is that as an indie developer with limited resources there’s only so much that you can do. We’re very proud of what we have achieved with Wreckfest so far and judging by the feedback we've been receiving you folks seem to agree, but in the future, we want to make even better and bigger games, not to mention reach larger audiences, and we believe being part of the THQ Nordic family will enable us to do just that. Yes, that's right:
changedWe look forward to building Wreckfest into a major racing franchise and a force to be reckoned with!As a player, you will be the one reaping the benefits of our bigger muscles. THQ Nordic shares the same vision as we do on how to create unique action racing games, and needless to say our games will continue to have that special edgy nature that we’ve become known for. Also, the development of Wreckfest will be accelerated on both PC and consoles, with new features and more content coming. Speaking of which, we have already dialled in some much-anticipated improvements – optimized multiplayer and single-player performance, new Quick Play functionality to join an online game with a single button press, Screen-Space Ambient Occlusion effect for improved visuals, new unique paint jobs, bonus targets not resetting when restarting a career event + much more, and that’s without even making a mention of the stream of new content that we have lined up for you: we have a number (you read that right, not just measly one or two) brand new vehicles in production as well as a number of new tracks, with a surprise or two thrown in for a good measure. Stay tuned for more news about upcoming content and features, PC updates and of course an exciting first look into console gameplay soon. Godspeed everyone!

Wreckfest changes

changedHeya Wreckers, As you might have already heard, we have some thrilling news to share with you! Earlier this week, THQ Nordic announced that it had acquired Bugbear Entertainment, a game developer best known for FlatOut games, Ridge Racer Unbounded and of course Wreckfest . What that means is that our beloved studio is now owned by THQ Nordic, also the publisher of Wreckfest . While we will continue operating normally under our own name even after the acquisition, we thought this would be a good opportunity to explain the situation and give you a bit of insight info, so please read on. All the way since THQ Nordic jumped in as a publisher for Wreckfest , we’ve had a marvellous and mutually beneficial relationship with them. We’ve also seen what they’re doing with their other studios and franchises, and we loved how much they clearly care about their games. We could easily see how Bugbear as a studio as well as our games such as Wreckfest would fit right in, so in many ways becoming part of the THQ Nordic’s stable of incredibly talented teams felt like a natural move for us. Basically, what it boils down to is that as an indie developer with limited resources there’s only so much that you can do. We’re very proud of what we have achieved with Wreckfest so far and judging by the feedback we've been receiving you folks seem to agree, but in the future, we want to make even better and bigger games, not to mention reach larger audiences, and we believe being part of the THQ Nordic family will enable us to do just that. Yes, that's right:
changedAs a player, you will be the one reaping the benefits of our bigger muscles. THQ Nordic shares the same vision as we do on how to create unique action racing games, and needless to say our games will continue to have that special edgy nature that we’ve become known for. Also, the development of Wreckfest will be accelerated on both PC and consoles, with new features and more content coming. Speaking of which, we have already dialled in some much-anticipated improvements – optimized multiplayer and single-player performance, new Quick Play functionality to join an online game with a single button press, Screen-Space Ambient Occlusion effect for improved visuals, new unique paint jobs, bonus targets not resetting when restarting a career event + much more, and that’s without even making a mention of the stream of new content that we have lined up for you: we have a number (you read that right, not just measly one or two) brand new vehicles in production as well as a number of new tracks, with a surprise or two thrown in for a good measure. Stay tuned for more news about upcoming content and features, PC updates and of course an exciting first look into console gameplay soon. Godspeed everyone!

Heya Wreckers, As you might have already heard, we have some thrilling news to share with you! Earlier this week, THQ Nordic announced that it had acquired Bugbear Entertainment, a game developer best known for FlatOut games, Ridge Racer Unbounded and of course Wreckfest. What that means is that our beloved studio is now owned by THQ Nordic, also the publisher of Wreckfest. While we will continue operating normally under our own name even after the acquisition, we thought this would be a good opportunity to explain the situation and give you a bit of insight info, so please read on. All the way since THQ Nordic jumped in as a publisher for Wreckfest, we’ve had a marvellous and mutually beneficial relationship with them. We’ve also seen what they’re doing with their other studios and franchises, and we loved how much they clearly care about their games. We could easily see how Bugbear as a studio as well as our games such as Wreckfest would fit right in, so in many ways becoming part of the THQ Nordic’s stable of incredibly talented teams felt like a natural move for us. Basically, what it boils down to is that as an indie developer with limited resources there’s only so much that you can do. We’re very proud of what we have achieved with Wreckfest so far and judging by the feedback we've been receiving you folks seem to agree, but in the future, we want to make even better and bigger games, not to mention reach larger audiences, and we believe being part of the THQ Nordic family will enable us to do just that. Yes, that's right:

We look forward to building Wreckfest into a major racing franchise and a force to be reckoned with!

As a player, you will be the one reaping the benefits of our bigger muscles. THQ Nordic shares the same vision as we do on how to create unique action racing games, and needless to say our games will continue to have that special edgy nature that we’ve become known for. Also, the development of Wreckfest will be accelerated on both PC and consoles, with new features and more content coming. Speaking of which, we have already dialled in some much-anticipated improvements – optimized multiplayer and single-player performance, new Quick Play functionality to join an online game with a single button press, Screen-Space Ambient Occlusion effect for improved visuals, new unique paint jobs, bonus targets not resetting when restarting a career event + much more, and that’s without even making a mention of the stream of new content that we have lined up for you: we have a number (you read that right, not just measly one or two) brand new vehicles in production as well as a number of new tracks, with a surprise or two thrown in for a good measure. Stay tuned for more news about upcoming content and features, PC updates and of course an exciting first look into console gameplay soon. Godspeed everyone!

Source

Steam News / 16 November 2018

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