Full notes
Full Wreckfest update
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What changed
- Gameplay
- Events
- Store
- Maps
- Fixes
- Balance
Wreckfest changes
Howdy Wreckers, We're pleased to let you know that a new rocking update for Wreckfest is out!
CONTENT
Added two new spanking rides, MudDigger and Rocket.
Added a number of new banger racing and demolition derby inspired paint jobs (more coming).
CAREER
Reworked championships 1–2 to offer more variety and reduce grinding.
Added support for challenge events (for now, only one is available for playing in the first championship but more will be added).
Added reward pool functionality to ensure player always received parts that are a) suitable for a vehicle they own and b) not already owned c) appropriate for the current series.
It’s now possible to view the bonus objectives in the pause menu, and making progress towards the target or completing it results in an on-screen notification.
In multi-heat events, the player start position is now randomized to the second (latter) half of the grid.
In multi-heat events, the start order in the Semi-Final and Final is now based on the finishing position of the qualifying heats.
Round placement history is now viewable in the series standings view.
Finishing position is now correctly taken into an account in the career rewards calculation.
Player final standing is now correct in the series completion screen.
Added support for reward-only vehicles that cannot be purchased from the car dealer.
Added AI players using cars upgraded to the next class, for example Class C > Class B.
ART
Added more dynamic objects to a number of tracks (Tarmac 1, Tarmac 2, Tarmac 3, Mixed 3, Mixed 7, Sandpit 1, Sandpit 2, Sandpit 3, Gravel 1, Mixed 1, Mixed 2, Mixed 4, Mixed 5).
Added ramps and dynamic objects to Speedway 2 Demolition Arena to make the gameplay more interesting, confined the arena to the middle area.
Fixed a number of minor and major bugs and glitches on many tracks (including proxy objects, clipping objects, terrain tears, missing collisions, etc.)
Improved environment art and added more dynamic objects to Speedway 2.
Improved environment art, added new assets and dynamic objects to Tarmac 3.
Tarmac 2, added new background buildings and replaced old proxy objects.
Big Stadium, fixed multiplayer car change location + general improvements.
Added damage model for the dynamic barrel prop.
Overhauled Garage, Market, Assembly, Customization, Tune and Paint views.
Overhauled Career Series Selection and Next Race screens.
Overhauled Custom Event views.
DESIGN/PHYSICS
Visual damage is now more dynamic and gives a better impression of sheet metal being deformed.
Collisions between light and heavy vehicles are now better balanced, with light vehicles not appearing as feather-weight in collisions.
Decreased the sector protection effect of the visual customization parts and/or increased the weight of selected parts.
Removed the effect of vehicle body panels absorbing damage, so all damage goes directly to the chassis health.
Tweaked gameplay damage for Normal and Realistic Damage to match the visual damage more closely.
Dynamic objects now have slightly more mass to them.
In Custom Race, the player start position is now randomized to the second (latter) half of the grid.
In Garage, body style and size vehicle properties have been replaced with a single type property.
Novice AI is now more challenging with less obvious rubberbanding, and the jump between the Amateur and Expert difficulty is not as significant as previously.
AI players now exhibit a reduced tendency to avoid the player car.
Added a placeholder Credits item to the Main Menu Misc section.
TECHNICAL
- MPAdded support for Normal/Realistic Damage in multiplayer,
Source
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