What changed
0 fixes6 additions1 change0 removals
- Gameplay
- Events
- Performance
- UI and audio
- Store
- Balance
addedNEW CARSA racing game can never have enough cars, so yes, we’re indeed working on some new ones. We’re still keeping these ones under the wraps while we’re putting finishing touches on them but in our true-and-tried style once again there will be some much sought-after fan-favourites as well as some surprises.
addedNEW PAINT JOBSTo add more variety, authenticity as well as customization possibilities we’re adding more banger racing and demolition derby inspired paint jobs for the cars. We’re also currently looking for a way to improve the way the AI uses paint jobs and liveries during the career so that for example in a banger racing themed series the AI would use banger racing themed liveries.
addedCAREER IMPROVEMENTSWe’re adjusting the career based on your feedback to make it seem less repetitive, and to that end, we’re adding more special one-off events and challenges to spice it up nicely. We’ve also expanded the reward functionality, so performing well in an event will be rewarded with new upgrade and customization parts for the vehicles that you own. These will be based on the series theme, so a racing series will grant racing upgrades, while a demolition derby series will get you heavy bumpers and so forth. Oh, and it’s now possible to check the bonus objectives in the pause menu, and every time you make progress towards the goal or complete it, you will receive an on-screen notification. Hurray!
addedMORE DYNAMIC CONTENT FOR TRACKS AND POLISHTo make the gameplay more interesting and set the stage for more spectacular crashes, we’re currently in the process of adding more dynamic content such as tire stacks and billboard to the tracks. In addition to that, we’re also doing a polishing pass to the tracks, meaning adding extra details, fixing remaining bugs and so forth.
addedSPECTATOR AUDIOSpeaking of tracks, we’re also adding some crowd noises, so that every time you race past a spectator stand you will hear the crowd cheering and so on. In a grand scheme of things it might be a detail, yes, but it does add some nice ambiance and make the tracks seem so much livelier.
addedUSER INTERFACE IMPROVEMENTSWe’re currently overhauling many of the current placeholder menu screens, and for example the garage screen will be completely replaced with a new one, offering more interesting visuals and expanded functionality such as an ability to preview the vehicles with stats before making a purchase. The series selection screen has also been reworked, making it now easier to get an overview of the current championship.
Wreckfest changes
addedA racing game can never have enough cars, so yes, we’re indeed working on some new ones. We’re still keeping these ones under the wraps while we’re putting finishing touches on them but in our true-and-tried style once again there will be some much sought-after fan-favourites as well as some surprises.
addedTo add more variety, authenticity as well as customization possibilities we’re adding more banger racing and demolition derby inspired paint jobs for the cars. We’re also currently looking for a way to improve the way the AI uses paint jobs and liveries during the career so that for example in a banger racing themed series the AI would use banger racing themed liveries.
addedWe’re adjusting the career based on your feedback to make it seem less repetitive, and to that end, we’re adding more special one-off events and challenges to spice it up nicely. We’ve also expanded the reward functionality, so performing well in an event will be rewarded with new upgrade and customization parts for the vehicles that you own. These will be based on the series theme, so a racing series will grant racing upgrades, while a demolition derby series will get you heavy bumpers and so forth. Oh, and it’s now possible to check the bonus objectives in the pause menu, and every time you make progress towards the goal or complete it, you will receive an on-screen notification. Hurray!
addedTo make the gameplay more interesting and set the stage for more spectacular crashes, we’re currently in the process of adding more dynamic content such as tire stacks and billboard to the tracks. In addition to that, we’re also doing a polishing pass to the tracks, meaning adding extra details, fixing remaining bugs and so forth.
addedSpeaking of tracks, we’re also adding some crowd noises, so that every time you race past a spectator stand you will hear the crowd cheering and so on. In a grand scheme of things it might be a detail, yes, but it does add some nice ambiance and make the tracks seem so much livelier.
Howdy Wreckers, What’s up, everyone? We hope everyone’s doing awesome and still having a ton of fun with the previous update of the game. It’s now been some weeks since the last update, and knowing how enthusiastic everyone is about the game we thought it would be a perfect time to fill you in and let you know exactly what we’re currently working on, so let’s check it out!
NEW CARS
A racing game can never have enough cars, so yes, we’re indeed working on some new ones. We’re still keeping these ones under the wraps while we’re putting finishing touches on them but in our true-and-tried style once again there will be some much sought-after fan-favourites as well as some surprises.
BACKER CAR
Understandably, quite a few of you have been asking how the backer car is doing (featured in the Deluxe Edition of the game) and when it’s coming, and we’re happy to let you know that it’s alive and kicking! It’s currently being finalized so it won’t be long until you’ll get to take it out for a spin.
NEW PAINT JOBS
To add more variety, authenticity as well as customization possibilities we’re adding more banger racing and demolition derby inspired paint jobs for the cars. We’re also currently looking for a way to improve the way the AI uses paint jobs and liveries during the career so that for example in a banger racing themed series the AI would use banger racing themed liveries.
CAREER IMPROVEMENTS
We’re adjusting the career based on your feedback to make it seem less repetitive, and to that end, we’re adding more special one-off events and challenges to spice it up nicely. We’ve also expanded the reward functionality, so performing well in an event will be rewarded with new upgrade and customization parts for the vehicles that you own. These will be based on the series theme, so a racing series will grant racing upgrades, while a demolition derby series will get you heavy bumpers and so forth. Oh, and it’s now possible to check the bonus objectives in the pause menu, and every time you make progress towards the goal or complete it, you will receive an on-screen notification. Hurray!
MORE DYNAMIC CONTENT FOR TRACKS AND POLISH
To make the gameplay more interesting and set the stage for more spectacular crashes, we’re currently in the process of adding more dynamic content such as tire stacks and billboard to the tracks. In addition to that, we’re also doing a polishing pass to the tracks, meaning adding extra details, fixing remaining bugs and so forth.
SPECTATOR AUDIO
Speaking of tracks, we’re also adding some crowd noises, so that every time you race past a spectator stand you will hear the crowd cheering and so on. In a grand scheme of things it might be a detail, yes, but it does add some nice ambiance and make the tracks seem so much livelier.
USER INTERFACE IMPROVEMENTS
We’re currently overhauling many of the current placeholder menu screens, and for example the garage screen will be completely replaced with a new one, offering more interesting visuals and expanded functionality such as an ability to preview the vehicles with stats before making a purchase. The series selection screen has also been reworked, making it now easier to get an overview of the current championship.
DAMAGE IMPROVEMENTS
Since the last update we’ve been working on further improvements for vehicle damage, and some good stuff