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Steam News21 December 20178y ago

Hotfix 2 for December Update

Dear Wreckers, We are no Santa but we still have a few goodies left in our sack of spare distributor caps, long lost level art and missing bits of physics code, and since we felt there was still something we could do to

Full notes

Full Wreckfest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions12 changes4 removals
  • Events
  • Server
  • Gameplay
  • UI and audio
  • Store
fixedDear Wreckers, We are no Santa but we still have a few goodies left in our sack of spare distributor caps, long lost level art and missing bits of physics code, and since we felt there was still something we could do to improve the game in the spirit of the festive season, here we go with another hotfix, hot on the heels of yesterday's one:
changedTECHNICALImproved mechanical damage reliability in multiplayer.
changedVEHICLESImproved in-car camera.
changedCAREER/GAMEPLAY/HUD/USER INTERFACEImproved AI racing line assessment for better cornering performance, affects all tracks but most noticeable in Speedway 1.
changedCAREER/GAMEPLAY/HUD/USER INTERFACEToned down demolition derby AI difficulty on hard difficulty slightly more.
removedCAREER/GAMEPLAY/HUD/USER INTERFACEIt's no longer possible to enter a series with an originally eligible car that was upgraded to an ineligible class.

Wreckfest changes

fixedDear Wreckers, We are no Santa but we still have a few goodies left in our sack of spare distributor caps, long lost level art and missing bits of physics code, and since we felt there was still something we could do to improve the game in the spirit of the festive season, here we go with another hotfix, hot on the heels of yesterday's one:
changedImproved mechanical damage reliability in multiplayer.
changedImproved in-car camera.
changedImproved AI racing line assessment for better cornering performance, affects all tracks but most noticeable in Speedway 1.
changedToned down demolition derby AI difficulty on hard difficulty slightly more.

Dear Wreckers, We are no Santa but we still have a few goodies left in our sack of spare distributor caps, long lost level art and missing bits of physics code, and since we felt there was still something we could do to improve the game in the spirit of the festive season, here we go with another hotfix, hot on the heels of yesterday's one:

TECHNICAL

  • Improved mechanical damage reliability in multiplayer.

VEHICLES

  • Improved in-car camera.

  • Default Steering Speed Sensitivity for gamepad is now 75%.

  • Controller settings are reset to default for everyone to make sure no pesky bogus bindings remain.

CAREER/GAMEPLAY/HUD/USER INTERFACE

  • Improved AI racing line assessment for better cornering performance, affects all tracks but most noticeable in Speedway 1.

  • Toned down demolition derby AI difficulty on hard difficulty slightly more.

  • It's no longer possible to enter a series with an originally eligible car that was upgraded to an ineligible class.

  • It's no longer possible to use the keyboard + mouse combo to select an ineligible car.

  • When purchasing cars or parts, credits deduction is now reflected in the player stats right away.

  • Player now receives correct rewards for events in the Dirt Track Fury career series.

  • When retiring from a custom event or an online event, player no longer receives the credits and experience awarded in the previous career event.

  • Player with a fastest lap (Best Lap) and most damage dealt (Damage Dealer) is now shown in the results screen.

  • Player Steam icon is now shown correctly for the player and not someone else in the grid order and series standings views.

  • Results screen is now skipped altogether as unnecessary after retiring from a custom race.

  • Player stats are no longer displayed in the results screen.

  • Difficulty and Tune tabs are now titled correctly in lobby.

  • In both server browser and lobby, route minimap is now displayed instead of the boring placeholder image.

  • Back buttons in lobby car select, tune and difficulty tabs view now work as designed.

TRACKS

  • On Tarmac 1, replaced most proxy prop vehicles with final ones.

NOTES FOR CONTENT CREATORS

  • Implemented more robust mod detection for disabling runtime AO for custom vehicles.

As always, don't forget to let us know what you think of the changes. You rock!

Source

Steam News / 21 December 2017

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