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Steam News22 December 20169y ago

December Update

Dear Wreckers, As many of you are aware, Wreckfest has been in Early Access for a considerable time.

Full notes

Full Wreckfest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
changedDear Wreckers, As many of you are aware, Wreckfest has been in Early Access for a considerable time. Even though there have been numerous significant improvements along the way that will make the game indefinitely better in the end, understandably some of you have been concerned that the final game will never see the light of the day. We understand this and would like to address these concerns with this statement: Wreckfest always has been and always will be our first-priority project, and we are 100% committed to create a game where all of us (you, our faithful supporters, and us, as its developers) will be proud of. As a further sign of our commitment, we would also like to share the upcoming steps with you:
addedSince we’re now approaching the last leg of the development, we need renewed focus, and now it’s the perfect time to play the game and participate in the development by submitting feedback to us. We can’t stress enough how much your feedback means to us. We will be adding new features and content in the next months to come, and by giving feedback, you can help shape the game in a meaningful way! To kick things off, we’ve created a survey to gauge your feedback. If you haven’t participated yet, please make sure to do that now. And even if you have, please check back after testing the latest update to give us your opinion about it. The survey can be accessed by directing your browser to:
addedSURVEYLet your voice be heard! Now that all the hard facts on our end are on the table, let’s move on to the juicy stuff: the latest update! In this update, we’ve concentrated on improving the gameplay and ironing out pesky little issues you’ve been reporting. For example, cars are now less prone to being thrown sky-high after landing a jump, rollovers are more forceful, and so on. AI also offers a much more rewarding racing experience now, thanks to being given more situational awareness and heaps of badass attitude. Controllers and driving assists have also been improved – if something feels off, please try resetting your advanced controller settings to default. Oh, and there’s one pretty neat little feature: check out what happens when you crash into a slow-going AI car flat-out! Content-wise, this build introduces a reworked Gravel track with cleaner geometry, more rolling terrain and generally just better gameplay. While not yet polished, the reworked track also gives you a first look at our new environment set called Fields that will also be used for some other tracks. It represents a US Mid-Western environment will rolling hills, open fields and some urban structures. All in all, we think it will be a perfect match for bringing our kind of high-action racing stateside! Another piece of new content is a banger version our trusted American 2 sedan, aptly nicknamed Rammer! Rammer is a special kind of car because it features an alternative handling model for you to try. We’d love to hear what you think of it and whether it’s something that you’d like us to pursue further. As intimidating as Rammer looks on track you’re

Wreckfest changes

changedDear Wreckers, As many of you are aware, Wreckfest has been in Early Access for a considerable time. Even though there have been numerous significant improvements along the way that will make the game indefinitely better in the end, understandably some of you have been concerned that the final game will never see the light of the day. We understand this and would like to address these concerns with this statement: Wreckfest always has been and always will be our first-priority project, and we are 100% committed to create a game where all of us (you, our faithful supporters, and us, as its developers) will be proud of. As a further sign of our commitment, we would also like to share the upcoming steps with you:
addedSince we’re now approaching the last leg of the development, we need renewed focus, and now it’s the perfect time to play the game and participate in the development by submitting feedback to us. We can’t stress enough how much your feedback means to us. We will be adding new features and content in the next months to come, and by giving feedback, you can help shape the game in a meaningful way! To kick things off, we’ve created a survey to gauge your feedback. If you haven’t participated yet, please make sure to do that now. And even if you have, please check back after testing the latest update to give us your opinion about it. The survey can be accessed by directing your browser to:
addedLet your voice be heard! Now that all the hard facts on our end are on the table, let’s move on to the juicy stuff: the latest update! In this update, we’ve concentrated on improving the gameplay and ironing out pesky little issues you’ve been reporting. For example, cars are now less prone to being thrown sky-high after landing a jump, rollovers are more forceful, and so on. AI also offers a much more rewarding racing experience now, thanks to being given more situational awareness and heaps of badass attitude. Controllers and driving assists have also been improved – if something feels off, please try resetting your advanced controller settings to default. Oh, and there’s one pretty neat little feature: check out what happens when you crash into a slow-going AI car flat-out! Content-wise, this build introduces a reworked Gravel track with cleaner geometry, more rolling terrain and generally just better gameplay. While not yet polished, the reworked track also gives you a first look at our new environment set called Fields that will also be used for some other tracks. It represents a US Mid-Western environment will rolling hills, open fields and some urban structures. All in all, we think it will be a perfect match for bringing our kind of high-action racing stateside! Another piece of new content is a banger version our trusted American 2 sedan, aptly nicknamed Rammer! Rammer is a special kind of car because it features an alternative handling model for you to try. We’d love to hear what you think of it and whether it’s something that you’d like us to pursue further. As intimidating as Rammer looks on track you’re

Dear Wreckers, As many of you are aware, Wreckfest has been in Early Access for a considerable time. Even though there have been numerous significant improvements along the way that will make the game indefinitely better in the end, understandably some of you have been concerned that the final game will never see the light of the day. We understand this and would like to address these concerns with this statement: Wreckfest always has been and always will be our first-priority project, and we are 100% committed to create a game where all of us (you, our faithful supporters, and us, as its developers) will be proud of. As a further sign of our commitment, we would also like to share the upcoming steps with you:

  • We found a partner that will enable us to fully commit to Wreckfest all the way to its completion.

  • We will be servicing the game with more frequent and rich monthly updates, starting in February.

  • Wreckfest is our main focus, and we will increase our team size to speed up its development.

Since we’re now approaching the last leg of the development, we need renewed focus, and now it’s the perfect time to play the game and participate in the development by submitting feedback to us. We can’t stress enough how much your feedback means to us. We will be adding new features and content in the next months to come, and by giving feedback, you can help shape the game in a meaningful way! To kick things off, we’ve created a survey to gauge your feedback. If you haven’t participated yet, please make sure to do that now. And even if you have, please check back after testing the latest update to give us your opinion about it. The survey can be accessed by directing your browser to:

SURVEY

Let your voice be heard! Now that all the hard facts on our end are on the table, let’s move on to the juicy stuff: the latest update! In this update, we’ve concentrated on improving the gameplay and ironing out pesky little issues you’ve been reporting. For example, cars are now less prone to being thrown sky-high after landing a jump, rollovers are more forceful, and so on. AI also offers a much more rewarding racing experience now, thanks to being given more situational awareness and heaps of badass attitude. Controllers and driving assists have also been improved – if something feels off, please try resetting your advanced controller settings to default. Oh, and there’s one pretty neat little feature: check out what happens when you crash into a slow-going AI car flat-out! Content-wise, this build introduces a reworked Gravel track with cleaner geometry, more rolling terrain and generally just better gameplay. While not yet polished, the reworked track also gives you a first look at our new environment set called Fields that will also be used for some other tracks. It represents a US Mid-Western environment will rolling hills, open fields and some urban structures. All in all, we think it will be a perfect match for bringing our kind of high-action racing stateside! Another piece of new content is a banger version our trusted American 2 sedan, aptly nicknamed Rammer! Rammer is a special kind of car because it features an alternative handling model for you to try. We’d love to hear what you think of it and whether it’s something that you’d like us to pursue further. As intimidating as Rammer looks on track you’re

Source

Steam News / 22 December 2016

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