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Steam News30 June 201511y ago

Update 2015-06-30

As you have probably noticed, the latest update for Wreckfest was rolled out earlier today.

Full notes

Full Wreckfest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions13 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Events
fixedAs you have probably noticed, the latest update for Wreckfest was rolled out earlier today. The update marks a major milestone for the game since it's the first time that you will be able to experience our improved physics model as well as the new physically-based renderer. Some of you will be happy about the changes we've made, some unhappy, but please be aware that you should not expect a finalized product: there's still a lot of work ahead of us and this update is only a foundation on which the game will be build. Because of this, we'd very much like to hear what you like and especially what you don't. By giving us feedback, you can help us tune the direction of the game and strike a perfect balance. We're aware of the technical issues that many of you are currently experiencing, and we're doing our best to sort everything out as soon as we can. We very much appreciate all the bug reports we've received so far, so please do keep the coming! When reporting issues, please remember to give us as much information about it (for example, reproduction steps) as well as your system specifications. One of the more critical ones we're aware of is the issue with the experimental x64 build crashing on some systems, and we're investigating the issue to have it fixed swiftly; in the meantime please use the 32-bit build. Thanks for your patience and support! Please find here the full changelog: General:
addedAdded a 64bit executable.
fixedFixed out of memory errors with high texture quality (on systems with enough memory).
changedImproved visual damage accuracy from collisions.
addedTransferred physical vehicle parameters to a new data system for future modding support.
changedImproved accuracy of car-vs-car collisions.

Wreckfest changes

fixedAs you have probably noticed, the latest update for Wreckfest was rolled out earlier today. The update marks a major milestone for the game since it's the first time that you will be able to experience our improved physics model as well as the new physically-based renderer. Some of you will be happy about the changes we've made, some unhappy, but please be aware that you should not expect a finalized product: there's still a lot of work ahead of us and this update is only a foundation on which the game will be build. Because of this, we'd very much like to hear what you like and especially what you don't. By giving us feedback, you can help us tune the direction of the game and strike a perfect balance. We're aware of the technical issues that many of you are currently experiencing, and we're doing our best to sort everything out as soon as we can. We very much appreciate all the bug reports we've received so far, so please do keep the coming! When reporting issues, please remember to give us as much information about it (for example, reproduction steps) as well as your system specifications. One of the more critical ones we're aware of is the issue with the experimental x64 build crashing on some systems, and we're investigating the issue to have it fixed swiftly; in the meantime please use the 32-bit build. Thanks for your patience and support! Please find here the full changelog: General:
addedAdded a 64bit executable.
fixedFixed out of memory errors with high texture quality (on systems with enough memory).
changedImproved visual damage accuracy from collisions.
addedTransferred physical vehicle parameters to a new data system for future modding support.

As you have probably noticed, the latest update for Wreckfest was rolled out earlier today. The update marks a major milestone for the game since it's the first time that you will be able to experience our improved physics model as well as the new physically-based renderer. Some of you will be happy about the changes we've made, some unhappy, but please be aware that you should not expect a finalized product: there's still a lot of work ahead of us and this update is only a foundation on which the game will be build. Because of this, we'd very much like to hear what you like and especially what you don't. By giving us feedback, you can help us tune the direction of the game and strike a perfect balance. We're aware of the technical issues that many of you are currently experiencing, and we're doing our best to sort everything out as soon as we can. We very much appreciate all the bug reports we've received so far, so please do keep the coming! When reporting issues, please remember to give us as much information about it (for example, reproduction steps) as well as your system specifications. One of the more critical ones we're aware of is the issue with the experimental x64 build crashing on some systems, and we're investigating the issue to have it fixed swiftly; in the meantime please use the 32-bit build. Thanks for your patience and support! Please find here the full changelog: General:

  • Added a 64bit executable.

  • Fixed out of memory errors with high texture quality (on systems with enough memory).

Physics:

  • Implemented multi-body suspension physics.

  • Implemented physically based tire model.

  • Implemented proper clutch (no manual yet).

  • Improved visual damage accuracy from collisions.

  • Transferred physical vehicle parameters to a new data system for future modding support.

  • Improved accuracy of car-vs-car collisions.

  • Fixed car part simulation.

  • Fixed car-vs-environment visual damage.

  • Implemented surface bump for surfaces.

Renderer:

  • Implemented physically based renderer (PBR) enabling higher quality materials and lighting.

  • Implemented initial version of the DX11 renderer (pending optimization).

  • Implemented hardware multisample antialiasing (MSAA) up to 16x (resolution dependant).

  • Implemented foliage transparency antialiasing (alpha to coverage).

Controls:

  • Controllers are now re-detected upon entering options.

  • Steering sensitivity slider range is now consistent with brake/accelerator sensitivity sliders.

  • Fixed crash when controller name contained non-ascii characters (like ©).

  • Fixed keyboard key unmapping.

Gameplay:

  • Added new game mode: Team Race (2-4 teams).

  • Added new game mode: Elimination Race (2-4 teams).

  • Car is now slowed down and a HUD indicator shown when driving the wrong way / missing a checkpoint.

  • Implement race statistics collecting (per car stats accessible from car selector, per track stats from event selection).

  • Replay now tracks whether tires are lost or still attached.

  • Fixed an issue in which damage would occasionally carry over to single player after exiting a multiplayer game.

  • Increased maximum number of laps to 60 (replay may be cut short though).

  • Implemented more accurate lap time measurement.

  • Added Steam leaderboards.

AI:

  • Improved throttle and brake management.

  • Improved avoidance of other cars.

  • Improved starting grid behaviour.

  • AI now drives better on angled surface.

Cameras:

  • Implemented camera shake effect for collisions.

  • Cinematic camera can move along a predefined path (not used yet).

  • Improved replay camera positions on all tracks.

Cars:

  • New car: American Muscle 3.

  • New car: European Coupe 2.

  • Added more alternative skins.

Upgrading:

  • Car upgrade selections

Source

Steam News / 30 June 2015

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