What changed
0 fixes1 addition0 changes0 removals
addedA community screenshot by Etahos It’s been business as usual here at Bugbear. While engine work has progressed under the hood, our level and car teams have been busy doing what they do the best, creating new content for (y)our game. We also arranged a small photo shoot last week to start building assets for the new spectator models. It’s a good thing that we’re still 20+ or so here so we don’t have to hire extras but can simply use our own faces instead! We’ll be sure to show you some work-in-progress screenshots as soon as we can. One feature that many of you have requested is replay, i.e. an ability to playback the event and enjoy the most spectacular moments again. If you’re now nodding your head approvingly, it’s your lucky day! Since replay is something that we also think would be cool, not to mention that seriously speaking every racing game just needs to have one, we’ve been already working on it. Given that our game features not an insignificant number of cars and quite a lot of dynamic content we still have some wrinkles to iron out, but other than that the feature is coming along nicely and when completed, will open up a whole lot of new possibilities for finding those perfect angles for screenshot and video production. Expect more news soon! Meanwhile back in the jungle Juha, one of our brilliant artists, has been working on a new driver model to replace the current one. You know, (yes, we’re first to admit it) the deranged, somewhat crow-looking figure piloting our cars. The one we currently use was intended as a temporary placeholder, but we’ve been dragging it along surprisingly long. Well, we have some great news now: soon it’s time for the old Jerry to bid a farewell and pass the wheel to a new, much sportier Jerry! Juha was nice enough to take a break and capture some work-in-progress screenshots for us, and here you can see a high-poly render of the new model that he sculpted in ZBrush: And here’s a teaser shot of the new model, all baked and textured, to give you some idea how it will look in-game: As you can see Juha’s still got some detail work left, but hopefully it won’t be long before you can enjoy the new model in-game. That’s all for now, folks. The discussion about the game and its features is going on as active as ever at our community forum down at community.bugbeargames.com . If you’d like to give feedback, make a suggestion or simply enjoy the great community spirit, don’t hesitate to join in! Also, don’t forget to check out the gorgeous community screenshot thread here .
Wreckfest changes
addedA community screenshot by Etahos It’s been business as usual here at Bugbear. While engine work has progressed under the hood, our level and car teams have been busy doing what they do the best, creating new content for (y)our game. We also arranged a small photo shoot last week to start building assets for the new spectator models. It’s a good thing that we’re still 20+ or so here so we don’t have to hire extras but can simply use our own faces instead! We’ll be sure to show you some work-in-progress screenshots as soon as we can. One feature that many of you have requested is replay, i.e. an ability to playback the event and enjoy the most spectacular moments again. If you’re now nodding your head approvingly, it’s your lucky day! Since replay is something that we also think would be cool, not to mention that seriously speaking every racing game just needs to have one, we’ve been already working on it. Given that our game features not an insignificant number of cars and quite a lot of dynamic content we still have some wrinkles to iron out, but other than that the feature is coming along nicely and when completed, will open up a whole lot of new possibilities for finding those perfect angles for screenshot and video production. Expect more news soon! Meanwhile back in the jungle Juha, one of our brilliant artists, has been working on a new driver model to replace the current one. You know, (yes, we’re first to admit it) the deranged, somewhat crow-looking figure piloting our cars. The one we currently use was intended as a temporary placeholder, but we’ve been dragging it along surprisingly long. Well, we have some great news now: soon it’s time for the old Jerry to bid a farewell and pass the wheel to a new, much sportier Jerry! Juha was nice enough to take a break and capture some work-in-progress screenshots for us, and here you can see a high-poly render of the new model that he sculpted in ZBrush: And here’s a teaser shot of the new model, all baked and textured, to give you some idea how it will look in-game: As you can see Juha’s still got some detail work left, but hopefully it won’t be long before you can enjoy the new model in-game. That’s all for now, folks. The discussion about the game and its features is going on as active as ever at our community forum down at community.bugbeargames.com . If you’d like to give feedback, make a suggestion or simply enjoy the great community spirit, don’t hesitate to join in! Also, don’t forget to check out the gorgeous community screenshot thread here .
A community screenshot by Etahos It’s been business as usual here at Bugbear. While engine work has progressed under the hood, our level and car teams have been busy doing what they do the best, creating new content for (y)our game. We also arranged a small photo shoot last week to start building assets for the new spectator models. It’s a good thing that we’re still 20+ or so here so we don’t have to hire extras but can simply use our own faces instead! We’ll be sure to show you some work-in-progress screenshots as soon as we can. One feature that many of you have requested is replay, i.e. an ability to playback the event and enjoy the most spectacular moments again. If you’re now nodding your head approvingly, it’s your lucky day! Since replay is something that we also think would be cool, not to mention that seriously speaking every racing game just needs to have one, we’ve been already working on it. Given that our game features not an insignificant number of cars and quite a lot of dynamic content we still have some wrinkles to iron out, but other than that the feature is coming along nicely and when completed, will open up a whole lot of new possibilities for finding those perfect angles for screenshot and video production. Expect more news soon! Meanwhile back in the jungle Juha, one of our brilliant artists, has been working on a new driver model to replace the current one. You know, (yes, we’re first to admit it) the deranged, somewhat crow-looking figure piloting our cars. The one we currently use was intended as a temporary placeholder, but we’ve been dragging it along surprisingly long. Well, we have some great news now: soon it’s time for the old Jerry to bid a farewell and pass the wheel to a new, much sportier Jerry! Juha was nice enough to take a break and capture some work-in-progress screenshots for us, and here you can see a high-poly render of the new model that he sculpted in ZBrush: And here’s a teaser shot of the new model, all baked and textured, to give you some idea how it will look in-game: As you can see Juha’s still got some detail work left, but hopefully it won’t be long before you can enjoy the new model in-game. That’s all for now, folks. The discussion about the game and its features is going on as active as ever at our community forum down at community.bugbeargames.com . If you’d like to give feedback, make a suggestion or simply enjoy the great community spirit, don’t hesitate to join in! Also, don’t forget to check out the gorgeous community screenshot thread here .