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Steam News15 January 201412y ago

Update 2014-01-15

We've only been on Steam for a couple of hours, but the first update is already up! In case the updating process doesn't start automatically, please log out of Steam and back in.

Full notes

Full Wreckfest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions5 changes1 removal
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
  • Performance
changedImplemented iterative engine component damage + related HUD visuals.
fixedFixed damage direction deduction so that damage is allocated correctly.
fixedFixed position counter so that the player cannot be further back than the last.
changedChanged the position counter to always show the number of cars that started.
removedRemoved player kill areas from environments.
changedReduced arm-co friction and wooden fence mass.

Wreckfest changes

changedImplemented iterative engine component damage + related HUD visuals.
fixedFixed damage direction deduction so that damage is allocated correctly.
fixedFixed position counter so that the player cannot be further back than the last.
changedChanged the position counter to always show the number of cars that started.
removedRemoved player kill areas from environments.

We've only been on Steam for a couple of hours, but the first update is already up! In case the updating process doesn't start automatically, please log out of Steam and back in. The most important changes:

  • Implemented iterative engine component damage + related HUD visuals.

  • Fixed damage direction deduction so that damage is allocated correctly.

  • Fixed position counter so that the player cannot be further back than the last.

  • Changed the position counter to always show the number of cars that started.

  • Removed player kill areas from environments.

  • Reduced arm-co friction and wooden fence mass.

  • Implemented environment geometry fixes and polishing.

  • Implemented lighting tweaks, and added lens flares.

  • Implemented constant vertical FOV to support widescreen resolutions.

  • Fixed user interface bugs and added general polish.

  • Fixed a couple of minor audio issues.

  • Improved general build stability.

Source

Steam News / 15 January 2014

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