Full notes
Full Wreckfest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Fixes
- Gameplay
- Performance
Wreckfest changes
We've only been on Steam for a couple of hours, but the first update is already up! In case the updating process doesn't start automatically, please log out of Steam and back in. The most important changes:
Implemented iterative engine component damage + related HUD visuals.
Fixed damage direction deduction so that damage is allocated correctly.
Fixed position counter so that the player cannot be further back than the last.
Changed the position counter to always show the number of cars that started.
Removed player kill areas from environments.
Reduced arm-co friction and wooden fence mass.
Implemented environment geometry fixes and polishing.
Implemented lighting tweaks, and added lens flares.
Implemented constant vertical FOV to support widescreen resolutions.
Fixed user interface bugs and added general polish.
Fixed a couple of minor audio issues.
Improved general build stability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
