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Steam News7 August 20263d ago

YOUR SHIFT HAS BEEN SAVED

Hey Runners, The Save Game Update is here, delivering one of the biggest community requests since launch: hosts can now keep up to 10 run saves and continue them later.

In this update14

Full notes

Full Wreck Runners update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Runners,

What changed

6 fixes11 additions22 changes4 removals
  • Gameplay
  • Maps
  • Server
  • UI and audio
  • Performance
  • Store
addedThe Save Game Update is here, delivering one of the biggest community requests since launch: hosts can now keep up to 10 run saves and continue them later.
changedRuns save automatically whenever the crew reaches the Store, preserving the current stage, Bank, and overall run progress. Progress made during a stage is secured only after the crew makes it back to the Store.
addedWe have also expanded the tools available for dealing with disruptive players. Hosts can kick someone and prevent them from rejoining the current session. You can Avoid a player to mute them and keep them from joining games you host, or Report them directly to Disruptive Games through the Social Panel.
changedThe update also brings lower voice-chat latency, larger UI text, improved Steam Deck support, and a wide range of gameplay, balance, and bug fixes.
addedThis update came directly from player feedback. More requested features, improvements, and new content are already in development. We look forward to sharing as they’re ready.
addedSAVE GAMESAdded up to 10 host-owned run saves.
several Store prices: Cannon: 20,00025several Store prices: Cannon: 20, increased, buff15,0002015, increased, buff30,0001530, increased, buff

Wreck Runners changes

addedThe Save Game Update is here, delivering one of the biggest community requests since launch: hosts can now keep up to 10 run saves and continue them later.
changedRuns save automatically whenever the crew reaches the Store, preserving the current stage, Bank, and overall run progress. Progress made during a stage is secured only after the crew makes it back to the Store.
addedWe have also expanded the tools available for dealing with disruptive players. Hosts can kick someone and prevent them from rejoining the current session. You can Avoid a player to mute them and keep them from joining games you host, or Report them directly to Disruptive Games through the Social Panel.
changedThe update also brings lower voice-chat latency, larger UI text, improved Steam Deck support, and a wide range of gameplay, balance, and bug fixes.
addedThis update came directly from player feedback. More requested features, improvements, and new content are already in development. We look forward to sharing as they’re ready.

The Save Game Update is here, delivering one of the biggest community requests since launch: hosts can now keep up to 10 run saves and continue them later.

Runs save automatically whenever the crew reaches the Store, preserving the current stage, Bank, and overall run progress. Progress made during a stage is secured only after the crew makes it back to the Store.

Saves let you pause an ongoing run, but if the crew fails, that run and its save are gone.

We have also expanded the tools available for dealing with disruptive players. Hosts can kick someone and prevent them from rejoining the current session. You can Avoid a player to mute them and keep them from joining games you host, or Report them directly to Disruptive Games through the Social Panel.

The update also brings lower voice-chat latency, larger UI text, improved Steam Deck support, and a wide range of gameplay, balance, and bug fixes.

This update came directly from player feedback. More requested features, improvements, and new content are already in development. We look forward to sharing as they’re ready.

  • Disruptive Games

Full Changelog

SAVE GAMES

  • Added up to 10 host-owned run saves.

  • Hosts can start a new run or continue an existing save when selecting Host Game.

  • Runs save automatically whenever the crew reaches the Store. Progress made during a stage is saved only after the crew successfully returns to the Store.

  • Each save preserves the current stage and Bank.

  • Inventory items saved from every player appear on the ORCA’s corkboard at the start of the next stage.

  • Failing a run permanently deletes its save.

  • Personal progression, including charms and faces, continues to save separately for each player.

KICK, AVOID & REPORT

  • Added Kick, Avoid, and Report options to the player menu in the Social Panel.

  • Kick immediately removes a player and prevents them from rejoining the current session. It does not affect future sessions or add them to the Avoid list.

  • Avoid mutes a player and prevents them from joining sessions you host, even with an invite code. It does not immediately remove them from the current session.

  • Report submits a report directly to Disruptive Games and automatically mutes and avoids the player. It does not immediately remove them from the session.

  • Avoided players may still appear in public games hosted by someone else.

  • The Avoid list can be managed under Settings → Gameplay.

UI / GENERAL

  • Find Games now shows whether each host is in the Lobby, Store, or a numbered Stage.

  • Increased UI font size for better readability.

  • Improved field-of-view behavior on ultrawide displays.

  • Fixed incorrect join and leave notifications appearing when no player had actually joined or left.

  • Fixed several potential crashes.

LOBBY / STORE

  • Moved playable instruments and carts closer to the player spawn point.

  • Armor, Electric Skin, and Anti-Grav upgrades can no longer be purchased when they are already installed.

  • Adjusted several Store prices:

    • Cannon: 20,000 → 25,000

    • 50 Cal: 15,000 → 20,000

    • Electric Skin: 30,000 → 15,000

  • Charm unlocks now reveal more information about their name and effect.

  • Fewer salvaged instruments are now required to unlock the Piano and Guitar.

PLAYER CHARACTER

  • Fixed an issue where only one player would respawn when multiple players were placed in the Respawn Grinder at the same time.

ORCA

  • Fixed the driver’s camera spinning excessively after using Free Look.

  • Fogwailer attacks are now much less likely to launch the ORCA uncontrollably, although a direct hit may still make it bounce.

GADGETS & WEAPONS

  • The Glider now deploys only with the Jump button. Activating Scrapjack no longer deploys it.

WORLD

  • Geysers are now active and can launch the ORCA. Watch out!

WRECKS

  • Adjusted several Wreck positions to reduce collision issues.

  • The Grand Staircase Wreck’s side doors now open in both directions.

  • Added a new escape route to the Water Treatment Bunker.

  • Made the Cave Bunker vents accessible.

SALVAGE

  • Dice no longer damage other salvage inside the ORCA.

  • Decay and Don’t Let Go paranormal salvage now lose value more slowly.

  • Repulsive paranormal salvage now pushes things with more force.

ENEMIES

  • You can now shoot and grab Spores with the Scrapjack.

VOICE CHAT & AUDIO

  • Significantly reduced voice-chat latency, including delay that could build up during long visits to the Store.

  • Improved underwater voice effects so they no longer sound choppy.

  • Fogwailer valve sounds now play more reliably for all players, including players who join late.

  • Reduced the volume of the paranormal voice bleep effect.

STEAM DECK & LINUX

  • Fixed the camera spinning when tapping the Steam Deck touchscreen.

  • Fixed the tutorial video not playing on Linux, Steam Deck, and Steam Machine.

  • Loading screens now scale correctly on Steam Deck.

  • Improved performance on Steam Deck.

KNOWN ISSUES

  • Joining a match already in progress may still cause occasional gameplay or visual issues.

Source

Steam News / 7 August 2026

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