What changed
0 fixes1 addition0 changes0 removals
addedSteam post imageAs you may have noticed, I stopped posting updates daily. It's because it's very obviously distracts us from working on the game while not adding a ton of wishlists daily. That said, we're finally coming close to having a full gameplay loop and fantasy, albeit simplified, implemented. The new stuff we have: - HUD with character portrait, missions and boss HP - rideable bike and weapon switching UI - criminals have knives they take out, marking that they're ready to attack the player The stuff currently being implemented: - taser to stop unarmed criminals from running away - advanced boss behavior (Grenades + melee). Thank you for being with us before it became mainstream!
Wrathmaze changes
addedSteam post imageAs you may have noticed, I stopped posting updates daily. It's because it's very obviously distracts us from working on the game while not adding a ton of wishlists daily. That said, we're finally coming close to having a full gameplay loop and fantasy, albeit simplified, implemented. The new stuff we have: - HUD with character portrait, missions and boss HP - rideable bike and weapon switching UI - criminals have knives they take out, marking that they're ready to attack the player The stuff currently being implemented: - taser to stop unarmed criminals from running away - advanced boss behavior (Grenades + melee). Thank you for being with us before it became mainstream!
Steam post imageAs you may have noticed, I stopped posting updates daily. It's because it's very obviously distracts us from working on the game while not adding a ton of wishlists daily. That said, we're finally coming close to having a full gameplay loop and fantasy, albeit simplified, implemented. The new stuff we have: - HUD with character portrait, missions and boss HP - rideable bike and weapon switching UI - criminals have knives they take out, marking that they're ready to attack the player The stuff currently being implemented: - taser to stop unarmed criminals from running away - advanced boss behavior (Grenades + melee). Thank you for being with us before it became mainstream!